Global Cloud Gaming Market is estimated to reach USD 4.3 Billion by 2025 at a CAPosted by Manik on February 4th, 2020 Cloud Gaming Market: SummaryThe Global Cloud Gaming Market is estimated to reach USD 4.3 Billion by 2025 at a CAGR of 52.4%, observes forencis research (FSR). Cloud gaming is defined as a type of game that exists on a company server instead of computer or device of the gamer. To join these game, gamer has to install the client program which have access to the server where the games are running. The input action of the users is sent through the network to the server and the device receives streaming video. In cloud gaming all the heavy lifting is done in the cloud itself which eliminates the requirement of powerful graphic hardware in the user devices. Basic leverage companies get in cloud gaming is that they can upgrade the games by neglecting capabilities of the user devices. Cloud Gaming Market: Drivers & Challenges Market Drivers: Adoption of 5G Technology 5G technology is penetrating the market at faster pace worldwide, this can be beneficial for the cloud gaming industry. 5G network provides high bandwidth and low latency, these aspects can transform conventional gaming industry drastically. Technology improves the quality of game, gives faster downloading speed, enhanced graphic quality, and smoother gaming experience. Thus, adoption of 5G technology may contribute in the growth of the cloud gaming market, during the forecast period. Data Privacy and Security Issues The major concern in cloud gaming is privacy and security issues. A loT of data is collected by the data centres, from web cookies, gamer location, and credit card information, which is vulnerable to theft. Hacking the account of the gamer is another possibility which could result into loss of virtual gaming currency and other virtual items purchased by the gamer. In addition, to this other possible threats are also there such as malware attack, phishing, amongst others. Thus, data privacy and security issues can be challenging for the growth of the cloud gaming market, during the forecast period. Cloud Gaming Market: Key Segments
Cloud Gaming Market: Report SegmentationFor the scope of report, In-depth segmentation is offered by Forencis Research Cloud Gaming Market, by Offering
Cloud Gaming Market, by Deployment
Cloud Gaming Market, by Type
Cloud Gaming Market, by Device Type
Cloud Gaming Market, by End User
Asia-Pacific
North America
Europe
Middle East and Africa
South America
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