Global Wireless Earphones Market- Growth, Demand, and Forecast To 2031Posted by Biswadeep on March 2nd, 2022 Wireless Earphones Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. TBRC’s market report includes a chapter on the COVID-19 impact on the wireless earphones industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected wireless earphones market growth numbers from 2022-2031. Request a Sample of the report: The global wireless earphones market is expected to grow from .56 billion in 2020 to .65 billion in 2021 at a compound annual growth rate (CAGR) of 2.01%. The slow growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic in 2020. The wireless earphones market is expected to reach .69 billion in 2025 at a CAGR of 5.2%. View more on the report: https://www.thebusinessresearchcompany.com/report/wireless-earphones-global-market-report- The Wireless Earphones Global Market Report 2022-31 by The Business Research Company evaluates wireless earphones market size, growth rate, drivers, wireless earphones industry trends, and major companies. The wireless earphones market segments in the report are: 1) By Product Type: In-ear, Neckband, TWS (True Wireless Stereo), Others 2) By Connectivity: Wi-Fi, Bluetooth 3) By Application: Music and Entertainment, Sports and Fitness, Gaming and Virtual Reality 4) By Distribution Channel: Hypermarkets/ Supermarkets, Multi Branded Stores, Exclusive Stores, Online Channels
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