Make money while playing video games

Posted by Mords1944 on February 29th, 2020

The first change was a new particle effect, which was designed to remain constant in all color settings. This change means that the size of the syringe will be the same regardless of the color blind or the qualification setting you use, keeping the experience constant for everyone. The main purpose here was to create a new effect that would be unified in all graphical configurations to ensure that a player's configuration could not provide a significant advantage over others.

Second, all head shots (including those hitting the neck area) now provide a different particle effect for better identification of strokes. Before the change, it became more difficult to determine where you hit, the longer you were, which made the players guess whether their hit was accurate or not. As your course of action can be greatly affected by this information, we want to make sure you have a clear indicator. An advantageous side effect of this change was a slight increase in performance by replacing the pubg tournament.

The third change was the addition of blood splashes in the environment. These splashes on the walls and floors near where enemy players are hit can give you information on recent threes in the area. Doors tightly closed but blood everywhere? A person could prepare an ambush attack. These visual cows are in line with what we wanted from the footsteps of Vikendi.

Last but not least, we update the way the wounded textures appear in the characters. We sometimes minimize or eliminate the possibility of stretching and removing shear positions and correcting an error that has caused wound structures to sometimes project into wrong parts of the body.

After the implementation, we encountered some concerns, partly thanks to community reports. One of the main points is that the new blood effect was harder to see than before. After updating the blood effect, it was reduced in size and visibility, making it difficult to see from a distance, or it is not clear when the figures were in the shadows. We conducted a review on December 23 to increase the size and visibility of the new blood effect and to address the problem of incorrect blood colors displayed under different lighting conditions. Even with the review, there are still comments from the players that the visibility of the blood effect is still unclear compared to the original version.

In the console, the new effects on the blood are currently reversed as we saw performance issues that need to be resolved before we can apply the patch again. Once this problem is resolved, we can also start working to improve the impact on the console.

We work hard to ensure that these effects look good and provide players with useful visual clues without offering an advantage to those who change their screen settings.

We plan to update the improvement during February. We will keep you informed as the improvements continue, and as always, we welcome your comments. Our community leaders will continue to convey their thoughts as we develop our roadmap for this and future improvements in quality of life.

Even with the size changed, we are also working on adjusting other components of the blood effect. The color is adjusted to make the blood more visible regardless of the light level. Blood particles are generated faster, allowing players to understand how many shots have been taken. We also want to change its texture so it looks less fluid and more like splash.

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Mords1944

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Mords1944
Joined: September 4th, 2018
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