Guild Conflicts 2 uniting behind community

Posted by Exchange37 on August 15th, 2012

The Guild Wars 2 panel offered little when it comes to new information for those who have been closely following your game. Instead, the team on hand focused on illuminating what ArenaNet is trying to accomplish with the first full sequel to your not-quite-massively multiplayer online role-playing game, which saw initially release in 2005. Delving into a bit of your backstory, Grubb said that Guild Wars 2 is focused 250 years after the events of the primary game, with the most dramatic event being that dragons have GW2 Gold returned to the land of Tyria. In order to reach the threat, the once-fractured races have united to stave off the elemental forces of destruction unleashed by a dragons. Against this backdrop, Grubb emphasized the personal story that Guild Wars 2 hopes to make sure, one that is dominated by player interaction and social dynamics around the game. He emphasized that player choice will play a very pronounced role in Guild Wars 2, where decisions will impact players' characters as well as options that are open to them throughout the adventure. Phinney then took over the conversation, describing several of the goals that the team had for crafting Guild Wars 2 Gold. He noted that a great many key aspects of the original game will keep, including the rich lore, the heavy emphasis for customization, and, of course, the lack of your monthly fee. However, the team also had a variety of areas in which it wanted to improve covering the original, which is the reason that it started off development on Guild Wars 2. He noted the fact that social experience in the first game was without. Also, as in other MMORPGs, the actual gameplay didn't surpass that of other, more traditional role-playing games. One other point Phinney made was that it was important to have a more living, breathing world, one WoW Mists of Pandaria Key that responds to players in a dynamic design. Phinney then turned the panel over to Perry, who talked slightly about character customization. The big new change by using Guild Wars 2, she said, was that players can now wear nearly most of the clothing that non-player characters can wear (she gave the example on the merchant's garb or a blacksmith's apron). As well, armor and clothing dying will be greatly grown, with players able to alter the hue for an estimated three parts of each piece.

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Exchange37

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Exchange37
Joined: August 15th, 2012
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