Online Entertainment Market Size, Competitive Analysis, Share, Forecast- 2020-20Posted by preeti pandey on November 11th, 2020 The global online entertainment market is projected to grow at a strong CAGR of 15.7% during the forecast period (2020-2026). Increasing smartphone penetration is acting as the primary factor that drives the growth of the global online entertainment market. This is attributed to the fact that smartphones are majorly used for social media accessing, playing online games, watching movies, and listening to music. The growth of the global market is further driven by the decline in the cost of internet charges and technological advancements in smartphones such as the introduction of mobile phones supporting 5G networks, folding smartphones, 3D-enabled mobile phones, and artificial intelligence & augmented reality-integrated phones. Get Free Sample Copy @https://www.omrglobal.com/request-sample/online-entertainment-market However, digital illiteracy and lack of digital infrastructures such as digital communication, computing or data storage, Wi-Fi networks, applications, and software have limited the growth of the online entertainment market. On the contrary, an increase in internet user base and technological development in smart devices are anticipated to offer lucrative growth opportunities for the new entrants in the online entertainment market. Browse for Full Report Description@https://www.omrglobal.com/industry-reports/online-entertainment-market Market Segmentation Global Online Entertainment Market by Device
Global Online Entertainment Market by Platform
Regional Analysis North America
Europe
Asia-Pacific
Rest of the World Company Profiles
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