Global Online Entertainment Market Size & Growth Analysis Report, 2020-2026

Posted by nabeel on December 31st, 2020

Global online entertainment is estimated to record a substantial CAGR of 15.7% during the forecast period (2020-2026). Online entertainment refers to entertainment over the internet through smart devices such as smartphones, smart TVs, laptops, and tablets. Proliferation in the adoption of smartphones and affordability of the internet has led to an increase in online traffic, which is anticipated to fuel the demand for online entertainment content in the form of videos, audios, games, web radio, and e-books.

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A rise in disposable income and an increase in expenditure on entertainment boost the growth of the global online entertainment market. Furthermore, technological advancements in smart devices such as the increase in the size of smartphones, the introduction of smart TVs attract a large base of customers, thereby propelling the growth of the online entertainment market, globally. Wide touchscreen, HD displays, and strong internet connectivity have enhanced the visual experience, which has notably contributed toward the growth of the global market.


An increase in alternative means of entertainment for traditional TVs is expected to offer remunerative opportunities for the expansion of the global online entertainment market during the forecast period. Furthermore, multi-device delivery and surge in demand for digital advertisement provide supportive ground for the growth of the online entertainment market. However, cyber threats, cloud unpreparedness, and poor connectivity in rural areas hinder the growth of the online entertainment market.

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- by Device and Platform
  • Regions Covered- North America, Europe, Asia-Pacific, Rest of the World
  • Competitive Landscape- Amazon Prime Video (, Fox Broadcasting Company, Netflix Inc., The Walt Disney Company, and ViacomCBS Inc.

Global Online Entertainment Market Report Segment

By Device

  • Laptops/Desktops/Tablets
  • Smart TVs/Monitors/Projectors
  • Smartphones
  • Virtual Reality
  • Others

By Platform

  • Audio Streaming
  • Video Streaming
  • Gaming
  • Internet Radio

Global Online Entertainment Market – Segment by Region

North America

  • United States
  • Canada


  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe


  • China
  • India
  • Japan
  • Rest of Asia-Pacific

Rest of the World

  • Middle East & Africa
  • Latin America

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Joined: November 26th, 2020
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