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Posted by Destiny on December 31st, 2020

Ever felt like other Internet users are mindless zombies? These Chatroulette users got to throw down the gauntlet when they discovered themselves playing an unbelievable "real-life" first person shooter, complete with assorted weapons, power-ups and waves of undead enemies.

British movie company Realm Pictures and immersive experience designers Red House Mysteries developed the live-action video game and filmed the progress of skype cam girl gamers from Chatroulette, Omegle and Skype, online services that let you see and talk with other users. Generally when signing on you might expect to see somebody chilling at home for a spot of video chatting-- or something a bit more, shall we say, saucy-- but in this case users found themselves challenged with a heads-up screen much like a computer game.

Gamers direct the character by telling them where to move and what to do, guiding them through a fatal gauntlet of undead assailants. The gruff-voiced character has a health bar recording how he's faring versus crowds of zombies, utilizing crowbars, bricks and different weapons to dispatch the bad guys. There's even a turret cannon and a playable organ-- and a legendary last boss adjusted from area marine armour created by cosplayers from Exeter, England.

The arrival of the GoPro and other tiny cordless video cameras has actually opened the possibilities of first-person footage. Whether you're cycling to work, proposing to your sweetheart at 10,000 feet or surfing while on fire, you can show the world precisely how it felt.

Struck play on the video (caution: there is some adult language) to see how the action decreases ...

The action was shot in and around the climatic church where the film company is based. About 30 people were associated with co-ordinating the action and appearing on screen as shambling zombies. Different resprayed toy Nerf weapons were utilized to blast the zombies with foam darts.

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The shooter himself wore a motorbike helmet with a GoPro electronic camera strapped to the front. "The big sticking point was being able to un-tether our primary 'star,' since he kept getting snagged on trees and gravestones," Realm's David Reynolds told CNET's Crave blog.

That problem was solved by a Teradek Cube video encoder contributed to the helmet, wirelessly streaming the footage to a router lugged by a zombie additional lurking close by, which was then wired to the control space.

In the control room a sound technician manually triggered gunshots, zombie groans and other noises from a soundboard, while another technician by hand activated visual impacts such as weapon animations. Oh, and some poor soul had to go around and pick up all the Nerf darts.

Here's the behind the scenes video demonstrating how it was done ...

" Several years ago we experimented with the principle of 'random stranger' control, and one afternoon strapped a webcam to my head while someone followed me around with a laptop," states Reynolds. "The idea stuck in my head and ultimately resurfaced while we were talking about enjoyable tasks for the summer. We decided to toss some of our indie movie techniques behind it and see what happened."

The capacity of this kind of technology for movie-making is substantial. Of the lots of real-life leisures of first-person computer game, among our favourites is the exceptionally sophisticated, bloody (and NSFW) music video by Russian punk band Biting Elbows that is being expanded into a feature-length motion picture entitled "Hardcore". Crowdfunded by fans on Indiegogo, "Hardcore" features "District 9" star Sharlto Copley and is shot totally on a GoPro helmet rig for more first-person thrills.

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