Webgame Market Technological Advancements, Evolving Industry Trends and InsightsPosted by Devanshu Shrivastava on January 6th, 2021 Currently, people within the age group of 24–35 are increasingly spending on online games owing to their rising interest in this form of entertainment. Besides, the growing application of the internet and smartphones has led to an increase in women gamers within the age bracket of 25–34. The majority of gamers, irrespective of their age, prefer individual-player games over multiplayer versions, as the former offers more freedom. In individual-player games, users play against the computer, which usually has some artificial intelligence (AI) elements. According to P&S Intelligence, the Asia-Pacific (APAC) webgame market generated the highest revenue in 2019, and it is expected to demonstrate the fastest growth during the forecast period. This would be due to the growing usage of tablets, personal computers, and laptops, increasing penetration of the internet, and presence of a large number of gamers in the region. Besides, the changing lifestyle of the people, rising income, and increasing expenditure on leisure activities are propelling the market growth. Get the Sample Copy of this Report @ https://www.psmarketresearch.com/market-analysis/webgame-market-insights/report-sample To cater to the increasing demand for new and improved games, several companies, such as InnoGames GmbH, Travian Games GmbH, Altigi GmbH (Goodgame Studios), and Ubisoft Entertainment, have emerged. For instance, Gameforge 4D GmbH, in November 2019, announced the launch of Kingdom Under Fire 2 in Europe and North America. This massively multiplayer online roleplaying game (MMORPG) is a combination of real-time strategy games and MMRPGs, wherein gamers can dictate the fate of the world, individually or with allies. Thus, multiple offerings by software companies and increasing penetration of technologically advanced devices are enhancing the online gaming field. This market research report provides a comprehensive overview of the webgame market * Historical and the present size of the webgame market
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