Global Family/Indoor Entertainment Centres Market to Grow Rapidly During the For

Posted by aliena on April 7th, 2021

The report ‘Family/Indoor Entertainment Centres Market: Global Industry Analysis 2012-2016 and Opportunity Assessment 2017-2027’ is a comprehensive take on the family/indoor entertainment centres market and elaborates about the various dimensions of the family/indoor entertainment centres market based on their type and revenue source. Family entertainment centres are indoor entertainment centres that provide a variety of entertainment to individuals of all ages. Family entertainment centres are basically designed to engage every person of the family. These centres offer a variety of games, arcade games, video games, gaming consoles, machine based games, indoor sports, and VR based games along with hosting of private birthday parties, etc. Family entertainment centres adopt strategies such as offering gift cards, incentives, and bonuses that expire after a stipulated time period mentioned to customers for payment system. This increases the number of customer visits to the particular centre.

Report Inclusions

The first part of the report covers the market introduction of the family/indoor entertainment centres market. The second part contains the regional analysis of the family/indoor entertainment centres market with the regions being selected as per the market taxonomy. The third part of the report consists of the competition landscape, which features important players operating in the global family/indoor entertainment centres market and presents important information about these companies. The last part of the report consists of global family/indoor entertainment centres market analysis by FEC type, visitor demographics, facility size, attendance per day, revenue source and region.

In the introduction, pertinent market numbers of the most lucrative region and segment have been covered. This section also has the executive summary, which is valuable for the report audience to have a cursory glance at this vast market. Besides the executive summary, the introduction also highlights the definitions of family/indoor entertainment centres and their various types. The various macroeconomic factors influencing the global family/indoor entertainment centres market are also discussed in the introduction. Besides this, opportunity analysis of the global family/indoor entertainment centres market is also given. An important part of the introduction contains the views of the key market participants in the global family/indoor entertainment centres market.

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The second part of the report contains a region wise market analysis and opportunity assessment of the global family/indoor entertainment centres market. This section of the report depicts the regional market dynamics of the global family/indoor entertainment centres market and highlights the drivers that encourage the growth of this market and the restraints that hamper the growth of this market. Besides the drivers and restraints, the various opportunities and trends in the global family/indoor entertainment centres market are also discussed.

The third part of the report contains the competitive landscape of the family/indoor entertainment centres market. This part comprises information on the leading companies operating in the global family/indoor entertainment centres market. This competition landscape gives a dashboard view of the key companies operating in the global family/indoor entertainment centres market along with their important information and broad strategy adopted to stay as leaders in the global family/indoor entertainment centres market. Each of the leading companies is also profiled individually and important information about the company such as company details, company description and product portfolio along with key developments concerning the company and strategic analysis is presented.    The last part of the report features the global family/indoor entertainment centres market analysis by FEC type, visitor demographics, facility size, attendance per day, revenue source and region. This section of the report contains important market metrics such as BPS analysis, year-on-year growth rates, absolute dollar opportunity and market attractiveness index.

Research Methodology

Overall market size has been analysed through historical data, primary responses, and public domain data. Revenue of companies in the family/indoor entertainment centres market has been benchmarked to ascertain the market size for the base year. Macroeconomic indicators such as GDP and industry growth have been considered to forecast the market size over the forecast period. The historical growth trend of end-use industries, market participants’ performance, as well as the present macro-economic outlook has been taken into consideration for estimating the overall market trend forecast. This data is then validated using the triangulation method and is extensively scrutinised using advanced tools to garner quantitative and qualitative insights into the global family/indoor entertainment centres market.

Market Taxonomy

FEC Type

  • Arcade Studios
  • VR Gaming Zones
  • Sports Arcades
  • Others

Visitors Demographics

  • Families With Children (0–9)
  • Families With Children (9–12)
  • Teenagers (12–18)
  • Young Adults (18–24)
  • Adults (24+)

Facility Size

  • <5,000 Sq. ft.
  • 5,001 to 10,000 Sq. ft.
  • 10,001 to 20,000 Sq. ft.
  • 20,001 to 40,000 Sq. ft.
  • >40,000 Sq. ft
  • <25,000

Attendance per day

  •          25,001 to 50,000
  •          50,001 to 100,000
  •          100,001 to 250,000
  •          250,000

Revenue Source

Entry Fees & Ticket Sales

  • Food & Beverages
  • Merchandising
  • Advertising
  • Others

Region

  • North America
  • Latin America
  • Western Europe
  • Eastern Europe
  • APEJ
  • Japan
  • Middle East and Africa

 

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aliena
Joined: August 4th, 2020
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