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Posted by gracedashen on June 27th, 2015
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Vindicate now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
The Vindicate effect of Resplendence has been expanded: Using Vindicate with a charge of Resplendence does not make you Weary. This change encourages Seer Sages to utilize Vindicate with a charge of Resplendence to prevent Weary. We want to maintain a synergy between Vindicate and Resplendence charges, and this design assists in maintaining a positive Force regeneration when the two are used in sync.
Consuming Darkness now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times. Following community and internal feedback, we found that the previous iteration of Consuming Darkness led to an overly simplified resource management scheme. By adding the debuff of "Weary" to Consuming Darkness, we promote Force management awareness and avoid supporting overuse of Consuming Darkness.
Consuming Darkness now makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.
The Consuming Darkness effect of Force Surge has been expanded: Using Consuming Darkness with a charge of Force Surge does not make you Weary. This change encourages Corruption Sorcerers to utilize Consuming Darkness with a charge of Force Surge to prevent Weary. We want to maintain a synergy between Consuming Darkness and Force Surge charges, and this design assists in maintaining a positive Force regeneration when the two are used in sync.
Reverse Corruptions has been redesigned to incorporate the new Weary debuff: Spending a charge of Force Surge on Consuming Darkness grants Reverse Corruptions, restoring 2 Force every second for up to 10 seconds if you are not Weary or removing a single stack of Weary otherwise. The Reverse Corruptions effect will be lost early if Consuming Darkness is activated without a charge of Force Surge.
Thundering Blast now has a travel time to match the Turbulence ability of the Telekinetics Sage. We fixed a bug that caused Thundering Blast to not have a travel time, thus allowing for advantages in certain scenarios.
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Joined: June 12th, 2015
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