Interviews: Strongholds - A Large Update Focused on Guilds

Posted by gracedashen on August 14th, 2015

Cryptic Studios has announced that the Elemental Evil expansion to Neverwinter will be headed to XBox One in September. Console players will gain access to Elemental Evil, Fury of the Feywild, Shadowmantle and Curse of Icewind Dale at the same time, bringing the XBox One version of Neverwinter nearly current with PC.Gold4fans specializes in offering neverwinter astral diamonds cheap as of 2012, and gains a highly reputation due to the professional service, including reasonable price, fast delivery, and best after-sale also can get newest information on gold4fans.hope you can enjoy it.

This is Cryptic’s biggest play to support guilds they have made since the game was released. Cryptic wants this module to be an interesting and meaningful experience to guilds. Each guild will be able to have their own Stronghold and it will be on their own unique adventure zone. There is also a PvP aspect to Strongholds as well. You don’t have to worry about staying up to 3am to make sure you aren’t raided by a rival guild however. The PvP portion works on a queue system. Once matched up against another guild your stronghold will be on the same adventure map as another guild’s stronghold. They will mirror each other on and be joined along some natural feature like a river. The combat will be similar to a MOBA in that you will focus on lane control. There will be three lanes and has you met certain win conditions you will be able to create siege engines. Also during the match as you collect treasure you can build an offering to a dragon that can come to your aid and wildly swing the balance of power. Players will be limited to 20 per side during these conflicts. During regular times you can invite other players that are not in your guild into your adventure zone so they can see your stronghold.

Shifting gears back to the PvE focus, guilds of all sizes will be able to participate. Your advance will just probably be a bit slower. Cryptic’s stance is that hopefully this encourages you to recruit and build your guild up. Personally I like small guilds and feel Cryptic is rewarding zerg behavior. On the map, and this is the biggest map that Cryptic has created to date at least 3 times larger than the next biggest zone, there will be critters and bad guys all over the place. These groups enemies will increase in power as you advance through the adventure. In fact the best PvE items in the game will be awarded from an encounter, Greed of the Dragonflight, that has 4 different dragons. These dragons, one each of the red, blue, green, and black variety, will land in different spots all over the stronghold map. You can have up to 40 players engaged in this encounter. You can’t, however, have all 40 players rush one dragon at a time. If you do the dragon will flee and you will not complete the challenge. You will be rewarded items based upon the number of dragons you are able to kill. You’ll have to split up in groups and figure out the correct way to take out the dragons in smaller teams. There is a mechanic that lets guilds trigger the Greed of the Dragonflight event so they can coordinate it. You can also trigger it repeatedly but there is a cost associated with it.

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