Falling Star now costs 1 Focus, down from 3.
Guiding Fist (RMB)
Guiding Fist (Tier 1 Stage 1) has had its cooldown increased to 12 seconds, from 9 seconds.
Guiding Fist (Tier 1 Stage 1) now increases threat by 150% for 10 seconds, down from 15 seconds.
Firestorm Kick (RMB)
Firestorm Kick (Tier 2 Stage 2) now deals increased damage.
Avenging Fist (RMB)
Avenging Fist now deals Flame damage.
Avenging Fist (Stage 3) can now be cast after a successful Parry or Elbow Smash (1).
Iron Shoulder (F)
Iron Shoulder (Stage 1, Stage 2, Stage 3) now deals Wind damage.
Iron Shoulder (Stage 2, Stage 4) now deals increased damage.
Iron Shoulder (Tier 4 Stage 2) now decreases the cooldown of Searing Palm by 4 seconds.
Iron Shoulder (Tier 4 Stage 4) now decreases the cooldown of Tremor by 3 seconds.
Iron Shoulder (Stage 4) has been added which deals Flame damage and recovers 3 Focus.
Cyclone Kick (F)
Cyclone Kick (Stage 2) now deals increased damage.
Cyclone Kick (Tier 3 Stage 2) now deals additional damage to targets affected by Quivering Palm.
Searing Blow (Tier 3 Stage 3) now deals increased damage to enemies affected by Grab or Phantom Grip.
Smite (Stage 4) has had its cooldown reduced to 12 seconds, down from 18 seconds.
Flying Slam (Tab)
Flying Slam (Stage 3) now deals Wind damage.
The cast range of Flying Slam has been adjusted to 5-16m from 9-16m.
Flying Slam (Stage 1) now increases Threat by 150% for 5 seconds.
Grapple Tier 4 Stage 2 and Tier 5 Stage 2 have replaced Tier 4 Stage 1 and Tier 5 Stage 1, respectively.
Ice Guard Stage 3 has been moved to Stage 2.
Fighting Spirit Stage 4 has been moved to Stage 3.
Fighting Spirit (Stage 3) now decreases the cooldown of Comet Strike by 5 seconds whenever a party member attacks.
Focused Fighting Spirit has been added to Stage 4 which provides individual amplification effects.
Tiger Strike (2)
Tiger Strike (Stage 4) now deals increased damage.
Shin Kick (3)
Shin Kick (Tier 3 Stage 2) now deals additional damage to targets affected by Grab or Phantom Grip.
Emit Frost (3)
Fixed an issue where the tooltip was incorrectly stating the ability would freeze enemies within an 8m radius. The ability is intended to freeze enemies within a 5m radius.
Leading Palm (X)
Leading Palm now deals Flame damage.
Searing Palm (X)
Searing Palm (Stage 1) now increases Critical Hit Damage by 10% when Unleashed.
Flurry (Tier 4 Stage 1) now decreases the cooldown of Searing Palm by 9 seconds upon successfully resisting an attack, up from 5 seconds.
Flurry (Tier 4 Stage 2) now decreases the cooldown of Searing Palm by 5 seconds upon successfully resisting an attack, up from 3 seconds.
Tremor (Stage 2, Stage 3) now casts instantly.
Tremor (Tier 3 Stage 2, Tier 4 Stage 2, Tier 4 Stage 3) now recovers 2 Focus per target hit.
Tremor (Tier 4 Stage 2, Tier 4 Stage 3) now causes Tiger Strike Stage 4 and Cyclone Kick Stage 2 to deal 20% increased damage.
Fixed an issue where Smite (F) would fail to cast on enemies in range of Tremor (Stage 2, Stage 3).
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