Virtual Reality in Gaming Market Advancements Technologic and Forecast 2027

Posted by sneha patil on April 14th, 2022

Market Analysis

The Virtual Reality in Gaming Market size is predicted to touch USD 14.6 billion at a 30.5% CAGR between 2017- 2023 states the recent Market Research Future (MRFR) analysis. Virtual reality or VR gaming, simply put, is the use of a 3-D realistic simulation environment in computer games. VR will serve as a game-changer in the gaming industry, thereby enhancing the gaming experience.

Various factors are propelling the global virtual reality in gaming market share. As per the current MRFR report, such factors include the availability of such gadgets at pocket-friendly prices, increased penetration of advanced gaming gadgets, growing demand for latest simulated features in such games, and rising popularity of virtual reality technology in gaming especially among youngsters in developing and developed regions.

On the contrary, lack of standout content, lack of awareness of this technology in games, the high price of virtual reality gaming, spatial discomfort, and a minor decline in the sales of VR gaming accessories and devices overall during the COVID-19 pandemic may limit the global Virtual Reality in Gaming Market growth during the forecast period. Besides, the increasing risk of mental and physical ailments due to prolonged use of VR gaming devices are also impacting the virtual reality in gaming market growth.

Key Players

Leading players profiled in the global virtual reality in gaming market report include VirZOOM, Inc (U.S.), LEAP MOTION, INC. (U.S.), ZEISS International (Germany), Sony Corporation (Japan), SAMSUNG (South Korea), Kaneva (U.S.), Oculus VR, LLC (U.S.), HTC Corporation (Taiwan), Newzoo (Netheralnds), Google (U.S.), and Electronic Arts Inc (U.S.).

Get Complete Report @ https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967

Market Segmentation

The MRFR provides an inclusive segmental analysis of the global virtual reality gaming market based on hardware & software compatibility.

By hardware, the global virtual reality in gaming market is segmented into headsets, gloves, glasses, devices, and others.

By software compatibility, the global virtual reality in gaming market is segmented into consoles, tablets, box PC, casual web games, smartphones, MMOs, and others. Of these, the consoles segment will dominate the market over the forecast period.

Regional Analysis

Based on region, the virtual reality in gaming market report covers the recent trends and growth opportunities across North America, the Asia Pacific (APAC), Europe, & the Rest of the World (RoW). Of these, North America is predicted to lead the market over the forecast period. The growing use of gaming devices that are technologically advanced for their accessibility at pocket-friendly prices, burgeoning demand for such devices with new advanced features, and increased popularity among the young population are adding to the global virtual reality in gaming market growth in the region.

The virtual reality (VR) in gaming market in the APAC region is predicted to grow at a fast pace over the forecast period. Introduction of new virtual reality gadgets and games, the rising popularity of virtual reality, easy accessibility of pocket-friendly advanced gaming devices, and rising penetration of smart gadgets, especially in developing economies, are adding to the virtual reality in gaming market growth in the region.

The virtual reality in gaming market in Europe is predicted to have healthy growth over the forecast period. Rising investments in the domain coupled with Germany being the hub for gaming experiencing a surge in escape rooms, free-roam, and VR gaming arcades are adding to the global virtual reality in gaming industry growth in the region.

The virtual reality (VR) in gaming market in the RoW is predicted to have sound growth over the forecast period. Substantial gamer-base, growing console games, rising crowd-funding, and the growing number of start-ups in the virtual reality space is adding to the global virtual reality (VR) in gaming market growth in the region.

Table of Contents

  1. Virtual Reality in Gaming Market Overview
  2. Manufacturers Profiles
  3. Sales by Manufacturer
  4. Virtual Reality in Gaming Market Analysis by Region
  5. Virtual Reality in Gaming Market Segment by Type
  6. Virtual Reality in Gaming Market Segment by Application
  7. North America by Country, by Type, and by Application
  8. Europe by Country, by Type, and by Application
  9. Asia-Pacific by Country, by Type, and by Application
  10. South America by Country, by Type, and by Application
  11. Middle East & Africa by Country, by Type, and by Application
  12. Sales Channel, Distributors, Traders, and Dealers
  13. Research Findings and Conclusion
  14. Appendix

About Us:

Market Research Future (MRFR) is a global market research firm that takes great pleasure in its services, providing a detailed and reliable study of diverse industries and consumers worldwide. MRFR\'s methodology integrates proprietary information with different data sources to provide the client with a comprehensive understanding of the current key trends, upcoming events, and the steps to be taken based on those aspects.

Our rapidly expanding market research company is assisted by a competent team of research analysts who provide useful analytics and data on technological and economic developments. Our deemed analysts make industrial visits and collect valuable information from influential market players. Our main goal is to keep our clients informed of new opportunities and challenges in various markets. We offer step-by-step assistance to our valued clients through strategic and consulting services to reach managerial and actionable decisions.

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sneha patil

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sneha patil
Joined: December 28th, 2020
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