Augmented reality (AR) and Virtual reality (VR) Market 2028 Trends with Analysis on Key Players & Dynamics

Posted by Tom C on May 14th, 2024

The size of the augmented reality market is predicted to increase from USD 25.1 billion in 2023 to USD 71.2 billion in 2028 at a compound annual growth rate of 23.2% between 2023 and 2028. 

The size of the virtual reality market is predicted to increase from USD 12.9 billion in 2023 to USD 29.6 billion in 2028, with a compound annual growth rate of 18.0% from 2023 to 2028. Immersion technologies like virtual reality (VR) and augmented reality (AR) are revolutionizing how we engage with both the digital and physical worlds.

Augmented Reality (AR) is the process of superimposing digital content—such as text, animations, or 3D models—over our physical surroundings to enhance it. A number of gadgets, such as smartphones, smart glasses, or heads-up displays, can be used to experience augmented reality. These digital components provide information, entertainment, or utility while being contextually connected with the physical world to improve human perception. AR, for instance, can be used to animate print ads when viewed through an AR software, or it can be used to navigate by superimposing directional arrows onto the streets as seen through a smartphone camera.

Conversely, Virtual Reality (VR) isolates individuals from the outside world by submerging them in fully computer-generated surroundings. Usually, sophisticated VR headsets with motion tracking sensors, high-resolution displays, and frequently hand controllers are used to do this. Users can interact with things, other users, and the surroundings in simulated worlds when wearing a VR headset. Because virtual reality (VR) provides an unmatched level of immersion and presence—allowing users to feel as though they are physically present in the virtual environment—it is frequently employed in gaming, simulations, education, and training settings.

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Market Dynamics:

Opportunity: Crafting dynamic consumer experiences and immersive campaigns

The realm of advertising and marketing is undergoing a profound transformation through the innovative integration of Augmented Reality (AR). Brands are recognizing the immense potential of AR as a means to captivate audiences and establish a lasting connection. By harnessing AR technology, brands can transcend traditional advertising boundaries, creating campaigns that are not only engaging but also unforgettable. Interactive advertisements come to life as users interact with virtual elements overlaid with their real-world surroundings. Product demonstrations take on new dimensions as AR allows consumers to visualize products in their own spaces before purchase, demystifying the shopping experience. Personalization reaches unprecedented levels as AR tailors content to individual preferences and contexts, forging deeper emotional connections with consumers.

Challenge: High demand for robust network infrastructure

The underpinning network infrastructure emerges as a pivotal factor determining the quality and viability of user experiences. With the rise of cloud-based AR applications, the demand for a robust and low-latency network connection becomes paramount. This infrastructure serves as the conduit that facilitates the real-time transmission of data, bridging the virtual and physical worlds seamlessly. However, the challenge lies in the inherent vulnerability of AR experiences to slow or unstable internet connections. The repercussions are stark: such conditions can inflict lag, interrupt interactions, and fragment the otherwise harmonious integration of digital content into the physical environment.

Market Key Players:

The major players in the Augmented Reality (AR) and Virtual Reality (VR) Companies with a significant global presence include Google (US), Microsoft (US), Sony Group Corporation (Japan), META (US), SAMSUNG (South Korea), HTC Corporation (Taiwan), Apple Inc. (US), PTC Inc. (US), Seiko Epson Corporation (Japan), Lenovo (China), Wikitude, a Qualcomm company (Austria), EON Reality (US), MAXST Co., Ltd. (South Korea), Magic Leap, Inc. (US),  Blippar Group Limited(UK),  Atheer, Inc (US), Vuzix (US), CyberGlove Systems Inc. (US), Leap Motions (Ultraleap) (US), Penumbra, Inc. (US), Nintendo (Japan), PSICO SMART APPS, S.L. (Spain), Xiaomi (China), Panasonic Corporation (Japan), Scope AR (US), Continental AG (Germany), Virtually Live (Switzerland),  SpaceVR Inc (US), Intel Corporation (US), 3D Cloud by Marxent (US), WayRay AG (Switzerland), Craftars (Romania),  Talespin Reality Labs, Inc. (US), BidOn Games Studio (Ukraine), appentus technologies (India), ByteDance (China), and DPVR (China).

Regional Analysis:

North America is predicted to grow at the second-highest CAGR during the projection period of 2023–2028, maintaining its existing position as the region with the largest market share in the augmented reality (AR) and virtual reality (VR) sectors.

The United States, Canada, and Mexico make up the three main nations that make up the North American AR and VR market. North America is the market leader for advanced display device technologies because of its reputation for technological research and advancement.

With a sizable market share, North America emerged as the leading AR market in 2022. The increasing adoption of AR devices by business users as a means of improving accuracy and efficiency was a major factor in driving the growth of the AR market in North America. Moreover, the growth of augmented reality technology is propelled by its incorporation into consumer electronics. AR technology is used for a variety of applications, including education and training, by a number of industries, including consumer goods, healthcare, aerospace and defense, and commercial businesses. Furthermore, a large number of international corporations that specialize in augmented reality devices and solutions, like Magic Leap, Microsoft, Google, and PTC Inc., have established their presence in the United States. When taken as a whole, these elements place North America at the top of the worldwide augmented reality market.

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Tom C

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Tom C
Joined: July 2nd, 2020
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