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Posted by ownher12 on January 21st, 2017

Launching into the fray swtor gold with a jetpack-propelled attack and able to withstand powerful offenses, the Vanguard trained in the Shield Speciliast specification takes the brunt of the assault while employing a wide range of tech-based attacks to scorch and trip up even the most formidable adversaries.”

The Shield Specialist Discipline of the Vanguard AC is one of the 3 tank Disciplines in Swtor. With 5.0 it has gone through some rough times having lost almost the rest of its ranged abilities and nerfs to Adrenaline and Riot Gas. While gaining nothing new while playing the same in 5.0 and compared to the strength of Shadow tanks right now, it is in the right hands more than capable of clearing the most difficult content in the game.

Rating

Threat Generation: 9/10
Mitigation: 7/10
Damage: 6/10

5.0 Changes

Compared with 4.0, with 5.0 all classes are going through several changes that will affect how the classes play down to their core level.

Universal Changes

With 5.0 all base classes will be removed from the game and characters starting from level 1 will have be choosing an Advanced Class and choosing a Spec at level 10. Utilities also have been reworked with not only change but an additional Legendary tier of utilities including new ones. Also all abilities for melee classes will be instant including VG with very few channeled abilities that can be used on the move.

VG Shield Specialist Changes

Base Class abilities have been mostly reworked with the VG. Pulse Cannon has been replaced with Ion Squall which has been removed from the game. Mortar Volley has been replaced with the new Artillery Sticky Grenade with Flak Shell. These two old abilities will be now exclusive to the Commando class.
Set Bonus

Set Bonus: Supercommando

2 Piece: 2% Damage Reduction when Energy Blast is activated
4 Piece: Activating Shock Strike Reduces CD of Taunt and AoE taunt by 2 seconds
6 Piece:Increases Duration of Riot Gas by 3 Seconds and Reactive Shield by 4 Seconds

Stats and Gearing Methods

Now I will not say their is only one way and if not you will never clear anything as you might expect from a guide as long as you gear have proper item level, no fight will really come down to how min maxed you did your tank. Unless you forgot to budget a stat entirely or forgot to put your gear on (Hey it happens :D).

That said here are some generally agreed upon ranges of stats people use

Shield: 1800-2100
Absorb: 1300-1600
For VG Shield>Absorb>Defense

I leave out defense as the amount of defense is far over the limit needed.

Mitigation Build vs Higher HP Build

Higher HP build whereby mostly defense is traded for HP is gained through any combination of B Mods, Bulwark/Bastion enhancements or DPS relics because they have HP.I personally lean towards more HP for my builds to counter spikes since it’s mostly trading defense for HP and many spike attacks aren’t countered by defense. Unfortunately BW has decided that BiS is only unlettered so you will have to go with less than BiS Mods and Enhancements for HP.

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ownher12
Joined: November 3rd, 2016
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