Augmented Reality (AR) Market to receive overwhelming hike in Revenues by 2024 -

Posted by Robson Tolson on March 15th, 2017

According to a new market report published by Credence Research, Inc. “Augmented Reality (AR) (By End-use Application (Consumer (Gaming, and Entertainment), Commercial, Healthcare, Defense and Aerospace, and Others), By Display Type (Head Mounted Display, Handheld Display, Head-Up Display, and Spatial Display)) Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 - 2023” the augmented reality market is expected to exceed US$ 95.0 Bn by 2023, witnessing a double digit compound annual growth rate during the forecast period 2016-2023.

Market Insights: 

The Augmented Reality (AR) technology, which deals with the superimposition of computer generated data and real images has been around since 1970s. After all years of buildup regarding the potential of the technology, it is finally on the brink of becoming main-stream.  The mounting penetration of mobile devices such as smartphones and tablets coupled with the advancements in their computational capabilities has offered a perfect medium for consumers to experience augmented reality in the years to come. 

Browse the full Augmented Reality Market - Growth, Share, Opportunities, Competitive Analysis, and Forecast 2016 – 2023 report at http://www.credenceresearch.com/report/augmented-reality-ar-market

Competitive Insights:

Like virtual reality, the global market for augmented reality is highly competitive and fragmented across different application domains. The technology developers are required to understand distinct requirements of each application domains separately. The leading top 4 players in the global augmented reality market account for less than 45 percent of the global market revenue. Some of the leading players identified in the global augmented reality market include Qualcomm, Inc. (the U.S.), Google, Inc. (the U.S.), Microsoft Corporation (the U.S.), Blippar.com Ltd (the U.K.), Wikitude GmbH (Austria), Daqri LLC (the U.S.), Sony Corporation (Japan), Samsung Electronics, Co. Ltd. (South Korea), Magic Leap, Inc. (the U.S.), and Infinity Augmented Reality Inc. (the U.S.) among others. The global augmented reality market is also characterized by the presence of large number of niche players accounting for small market share individually. The competitive rivalry among current market players is comparatively high and is expected to remain high throughout the forecast period 2016 - 2023.

Key Trends:

  • Growing adoption of augmented reality-based wearable displays (ex - head mounted displays) in consumer and defense applications
  • Declining profit margin in hardware business
  • Emergence of AR app store
  • Focus on tapping enterprise users

 ToC:

Chapter 1 Preface
1.1 Report Description
1.1.1 Purpose of the Report
1.1.2 Target Audience
1.1.3 USP and Key Offerings
1.2 Research Scope
1.3 Market Segmentation
1.4 Research Methodology
1.4.1 Phase I – Secondary Research
1.4.2 Phase II – Primary Research
1.4.3 Phase III – Expert Panel Review
1.4.4 Assumptions
1.4.5 Approach Adopted

Chapter 2 Executive Summary
2.1 Market Snapshot: Global Augmented Reality Market
2.2 Global Augmented Reality Market, By Component, 2015
2.3 Global Augmented Reality Market, By Display Type, 2015
2.4 Global Augmented Reality Market, By End-use Application, 2015
2.5 Global Augmented Reality Market, By Geography,2015

Chapter 3 Market Dynamics
3.1 Product Insights and Market Overview
3.1.1 Global Augmented Reality Market Revenue and Growth, 2014 - 2023, (US$ Mn and % Y-o-Y)
3.2 Key Market Trends and Future Outlook
3.2.1 Evolution
3.2.2 Recent Trends
3.2.3 Future Outlook
3.3 Market Drivers
3.4 Market Growth Inhibitors
3.5 Opportunities
3.6 See-Saw Analysis
3.6.1 Impact Analysis of Drivers and Restraints..

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Robson Tolson

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Robson Tolson
Joined: February 21st, 2017
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