MMO Games Market to Record High Demand by 2017 ? 2022
Posted by Kusum Saonerkar on July 11th, 2017
Global MMO Games Market Estimated to Grow Worldwide by 2022
This report studies the global MMO Games market, analyzes and researches the MMO Games development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
Activision Blizzard
Electronic Arts (EA)
Giant Interactive Group
NCsoft Corporation
Ankama
Nexon
Gamigo AG
Tencent Holdings
Jagex Games Studio
Sony Online Entertainment
Ubisoft Entertainment SA
Riot Games
Valve Corporation
Wargaming.net
NetEase Inc
Perfect World Entertainment
Shanda Interactive Entertainment
Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia
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Market segment by Type, MMO Games can be split into
MMO Role Play Games (MMORPG)
MMO First Person Shooter (MMOFPS)
MMO Real-time Strategy (MMORTS)
Other
Market segment by Application, MMO Games can be split into
Mobile
PC
Game Consoles
Other
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Table of Content
Global MMO Games Market Size, Status and Forecast 2022
1 Industry Overview of MMO Games
1.1 MMO Games Market Overview
1.1.1 MMO Games Product Scope
1.1.2 Market Status and Outlook
1.2 Global MMO Games Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 MMO Games Market by Type
1.3.1 MMO Role Play Games (MMORPG)
1.3.2 MMO First Person Shooter (MMOFPS)
1.3.3 MMO Real-time Strategy (MMORTS)
1.3.4 Other
1.4 MMO Games Market by End Users/Application
1.4.1 Mobile
1.4.2 PC
1.4.3 Game Consoles
1.4.4 Other
2 Global MMO Games Competition Analysis by Players
2.1 MMO Games Market Size (Value) by Players (2016 and 2017)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future
3 Company (Top Players) Profiles
3.1 Activision Blizzard
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 MMO Games Revenue (Value) (2012-2017)
3.1.5 Recent Developments
3.2 Electronic Arts (EA)
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 MMO Games Revenue (Value) (2012-2017)
3.2.5 Recent Developments
3.3 Giant Interactive Group
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 MMO Games Revenue (Value) (2012-2017)
3.3.5 Recent Developments
3.4 NCsoft Corporation
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 MMO Games Revenue (Value) (2012-2017)
3.4.5 Recent Developments
3.5 Ankama
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 MMO Games Revenue (Value) (2012-2017)
3.5.5 Recent Developments
3.6 Nexon
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 MMO Games Revenue (Value) (2012-2017)
3.6.5 Recent Developments
3.7 Gamigo AG
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 MMO Games Revenue (Value) (2012-2017)
3.7.5 Recent Developments
3.8 Tencent Holdings
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 MMO Games Revenue (Value) (2012-2017)
3.8.5 Recent Developments
3.9 Jagex Games Studio
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 MMO Games Revenue (Value) (2012-2017)
3.9.5 Recent Developments
3.10 Sony Online Entertainment
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