Augmented Reality Market Supply-Demand, Industry Research & User Analysis 2017 ?

Posted by daniel1244martinez on August 31st, 2017

The global Augmented Reality market is valued at XX million USD in 2016 and is expected to reach XX million USD by the end of 2017, growing at a CAGR of XX% between 2016 and 2022.

Japan plays an important role in global market, with market size of xx million USD in 2016 and will be xx million USD in 2017, with a CAGR of xx%.

This report, with focus on top players in the global and Japan, studies the Augmented Reality market’s development status and future trend in the global and Japan. It splits Augmented Reality market by type and by applications to fully and deeply research and reveal market profile and prospect.

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The major players include

  • Google, Inc. (US)
  • PTC Inc. (US)
  • Microsoft Corporation (US)
  • Wikitude GmbH (Austria)
  • Zugara, Inc. (US)
  • Blippar (UK)
  • Magic Leap, Inc. (US)
  • Osterhout Design Group (US)
  • Lumus (Israel)
  • DigiLens (US)
  • Contus (US)
  • Indestry (UK)
  • Apphitect (United Arab Emirates)
  • Baidu (China)
  • HISCENE (China)

Geographically, this report splits the Global market into the following regions:

  • Asia Pacific
  • Japan
  • Tokyo
  • Yokohama
  • Osaka
  • Nagoya
  • Others
  • China
  • Korea
  • India
  • Others
  • Europe
  • France
  • Germany
  • United Kingdom
  • Italy
  • Russia
  • Others
  • North America
  • United States
  • Canada
  • Latin America
  • Brazil
  • Mexico
  • Others
  • Southeast Asia
  • Singapore
  • Malaysia
  • Vietnam
  • Myanmar
  • Thailand
  • Indonesia
  • Philippines
  • Others
  • Middle East & Africa
  • Saudi Arabia
  • Iran
  • UAE
  • Turkey
  • Israel
  • Egypt
  • South Africa
  • Others

On the basis of product, the Augmented Reality market is primarily split into By Technology

  • Monitor-Based Technology
  • Near-to-Eye Based Technology

By Offering

  • Hardware
  • Software

By Device Type

  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Handheld Device

Key Applications

  • Games
  • Entertainment
  • Healthcare and wellness
  • Travel and tourism
  • Others

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Table of Contents

5 Augmented Reality Manufacturing Cost Analysis

5.1 Augmented Reality Key Raw Materials Analysis

5.1.1 Key Raw Materials

5.1.2 Price Trend of Key Raw Materials

5.1.3 Key Suppliers of Raw Materials

5.1.4 Market Concentration Rate of Raw Materials

5.2 Proportion of Manufacturing Cost Structure

5.2.1 Raw Materials

5.2.2 Labor Cost

5.2.3 Manufacturing Expenses

5.3 Manufacturing Process Analysis of Augmented Reality

6 Industrial Chain, Sourcing Strategy and Downstream Buyers

6.1 Augmented Reality Industrial Chain Analysis

6.2 Upstream Raw Materials Sourcing

6.3 Raw Materials Sources of Augmented Reality Major Players/Manufacturers in 2016

6.4 Downstream Buyers

7 Marketing Strategy Analysis, Distributors/Traders

7.1 Marketing Channel

7.1.1 Direct Marketing

7.1.2 Indirect Marketing

7.1.3 Marketing Channel Development Trend

7.2 Market Positioning

7.2.1 Pricing Strategy

7.2.2 Brand Strategy

7.2.3 Target Client

7.3 Distributors/Traders List

8 Market Effect Factors Analysis

8.1 Technology Progress/Risk

8.1.1 Substitutes Threat

8.1.2 Technology Progress in Related Industry

8.2 Consumer Needs/Customer Preference Change

8.3 Economic/Political Environmental Change

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