What Bug Fixed in Path of exile 3.1.1c?

Posted by jamesbonds in Games on December 19th, 2017

Grinding Gear Games announced today that it has released their first massive expansion for their hit ARPG, Path of Exile, on Xbox One. In the event you are hesitating where to buy cheap Poe currency, U4gm POE orbs is going to be a great option. Now, what Bug Fixed in Path of exile 3.1.1c? Let's see it.

Fixed a bug where Elder Guardian areas could be created at the wrong level.

Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.

Fixed a bug where the Echoes of Witchcraft Prophecy could trigger and be consumed without being completable. This prophecy will no longer appear for characters above level 18.

Further improvements have been made to the visibility of Abyss cracks.

The bounding box for Abyssal Depths entrance has been reduced in size.

Fixed an issue where large rats had the incorrect attack length set. This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.

Improved the visuals of Ancestral Call when used with Ancestral Protector.

Fixed a bug where Body Swap could be used to get past quest blocking objects.

Fixed a bug where Molten Strike with gloves with an "on hit" enchantment cause desync.

Fixed a bug where maps could roll the same mod type twice.

Fixed a bug where Strongboxes would not spawn in Lookout maps.

Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.

Fixed a bug with unconnected rooms in the Lava Chamber map.

Reduced the frequency with which Quetzerxi could emit lightning projectiles.

Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief. It both returned lightning damage when hit and also used the new implementation.

Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.

Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.

Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.

Fixed various issues with Act 7 quests.

Fixed a bug with the display of the Act 9 Storm Blade quest.

Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.

Fixed a bug with the Imp Haste microtransaction.

At the same time as Fixed, added one unique item and an associated Divination Card. The Volatile Dead Helmet enchantment that destroyed additional corpses was destroying more corpses than was originally intended. The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses. If you want to more about poe news, you can visit our website https://www.u4gm.com/path-of-exile


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Also See: Bug Where, Volatile Dead, Storm Blade, Massive Expansion, Where, Fixed, Bug

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