Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows have low base critical strike chance but moderate physical damage and attack speed, resulting in overall higher damage per second than wands.
Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base attack speed and have a x Life gained for each Enemy hit by Attacks or x% of Physical Attack Damage Leeched as Lifes implicit modifier.
Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x% increased Global Critical Strike Chance implicit modifier.
Fishing rods are a rare two-handed melee weapon class. There are no skills or passives pertaining to fishing rods.
Maces are a category containing 3 melee weapon item classes; One Hand Maces, Two Hand Maces and Sceptres (also one-handed). One Hand Maces and Two Hand Maces maces require strength to equip, and provide increased stun duration on enemies as an implicit modifier. Sceptres require strength and intelligence to equip, and instead provide increased elemental damage as an implicit modifier.
Staves is an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block implicit modifier as well as a moderately high base critical strike chance.
Swords are a are a type of melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords require strength and dexterity to equip, and provide increased x% increased Accuracy Rating rating as an implicit modifier.
Wands is an item class of one-handed ranged weapons that require intelligence, have a very high base critical strike chance, low base physical damage and a x% increased Spell Damage implicit modifier.
We hope the above content can help you. Without a good weapon, an exile is as good as dead.