The Best AFK Builds in Path of Exile
Posted by james bonds on February 1st, 2018
You can set yourself up to become virtually invincible with the right poe items/stats/skills. Some of these builds also deal damage back to the person hitting them.There are few areas in Path of Exile that you’d want to AFK in anyway, since the mobs near you would die, and then you’d have nothing left to hit you. And even if mobs were constantly coming at you, these AFK builds are much weaker than any normal build. This is what keeps builds balanced. You can’t just walk away from your computer and gain five levels. But they do push the limits of what’s considered possible and viable in Path of Exile, and theorycrafting AFK builds is definitely entertaining.
You can set yourself up to become virtually invincible with the right path of exile items/stats/skills. Some of these builds also deal damage back to the person hitting them.
AFK Build #1: Scorching Ray Blocker
First off, this build doesn’t actually kill your enemies. I’m including it because it has the potential to AFK in front of the hardest enemy in Path of Exile, letting you get up, stretch, and, after you come back to the computer, kill him in a single button click. For anyone who doesn’t know how HOGM works, real players have submitted their characters and become a part of the enemies there.
AFK Build #2: Golemancer
Remember when I said there’s no real need or desire to AFK in any area? Well, there is one. Golems can take out Shaper easily while you’re dead. As long as you can get to the final Shaper area and have the right setup, you can happily die, sit back, and let your golems do all the work. The reason behind this is that you can stack up enough defenses and regeneration for your golems that there isn’t anything in the game that can kill them fast enough.
AFK Build #3: AFK Balls
It made use of ignites to deal damage by having a thousand spells go off every time your character gets hit by anything. You would have a bunch of low level spells on low level Cast When Damage Taken (CWDT) setups. When you got hit, all of these low level spells would go off. Through various methods, you would have a high ignite chance on these spells, so they would ignite the enemy pretty much every time. This would cause a reaction with your amulet, saying that you take 100 fire damage every time you ignite an enemy.
Eventually you’d take enough damage to set off your high level CWDT setup and spells, dealing even more damage.You could also wear Abberath’s Hooves so that your opponents wouldn’t need to hit you to start the process. You walking over them would cause the first ignite, starting the chain.
And that’s it. You block most of what comes at you, and the things that come through only help you. You can stand in the middle of swarms no problem, and in HOGM, we bring in a Scorching Ray setup to actually kill the players after we’re done laughing at them.