This would open up a lot of trap builds rather than every single one going sab because of the cdr. You could use boots,belt,tree,and tinkerskin for 95% cdr. Or you could use Sab,tree, boots,belt and free up your chest for something else or use the chest instead of boots and belt. Toss in a helm enchant for even more build diversity. We could even see a strength stacking blood magic maurader using fire trap. (enchant, boots,belt,tinker skin)
But what do I know, maybe PoE isn't about being able to play whatever build you want. Maybe traps just belong in the dumpster along with ignite, poison, CoC, Moijner, and chaos conversion.
I also read a lot of other collectors of path of exile currency point of view. Some of them think that ice trap should have the same gem level radius scaling as fire trap. Lightning trap should get some pierce. Not a lot. Pierce 1-2 targets a 3rd at gem level 21.
One player said that the base trap cooldown should scale down to half by gem level 20. This would make 4-5 points on a typical trapper tree optional. Remove most of the clunk but not all of it. Investment in trap cooldown becomes meaningful if you can sustain chain throwing traps for dps.
Cluster/multiple traps to give some increase to Aoe. It's pretty impossible for this to get out of hand anyway since aoe as a whole is in the toilet. This adds another way to tune trap aoe without having to make the base gem so bloated. Better support for multiple triggers. A way to reduce trap arm time would make investing into the multiple trigger mechanic more appealing. Maybe another belt or gloves.
Do You Have Some Suggestion About Traps In PoE 3.2
I have been playing Path of Exile some time, I have enough poe items, I really hope they do something about the trap cd's being exorbitantly high. They should make the cool down reduction not diminishing and that capping at 100 would make your traps have no cool down. Then you could actually invest into trap throwing speed and not make the build feel terribl...
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