How Did You Get That Much Currency from 65 Maps in PoEPosted by Richard Betts on May 5th, 2018 First time running this kind of power farm before so I decided to track a few things. Also not sure if I prioritized rolling and sextanting things correctly but here are the results. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency. First, here is the loot tab
COST
INCOME Maps were by far the biggest source of income from running the maps, as expected. As a consequence of this, I prioritized having more magic mobs in the map as much as possible to increase my chances of a T16 drop. If the map did not roll more magic monsters, I ran Bloodlines Zana mod. Interesting thing to note is that the total cost of the Elder Haunted Mansions I bought was about 1900c and the value of the T16s I got in return was 2250c. This suggests that sustaining Elder Haunted Mansions is possible, but most likely not worth it to uncomplete the shaper guardian maps due to losing one sextant slot. Better to flip maps and buy more Elder Haunted Mansions. PROFIT This comes out to around 26c profit per map. Each map took less than 5 minutes to run, however, sometimes I'd have to double back after the map to pick up drops I'd missed which would add another 2 minutes. I think the most time consuming task was amassing all the materials required to run the maps. About map rolling and sextant rolling. I rolled sextants for the usual additional mobs modifiers, always rolling over modifiers that did not give additional mobs. I sometimes kept suboptimal additional mobs such as the no reflect damage one and the increased magic packsize. I always attempted to proc prophecies for strongbox quantity rolls. By far the best sextants in my experience were barrels and strongbox quantity. For maps, I rolled for 5 mod maps. If the map had Beyond and no magic I Zana'd Bloodlines, and if it had more magic monsters, I Zana'd Beyond. Occasionally I did Harbinger if I felt like it. Like it? Share it!More by this author |