Is It Just Not Worth It To Try To Go Crit with An Ignite Build in PoE
Posted by Richard Betts on May 15th, 2018
With the reveal of all the trap reworks and new trap gems, I decided I wanted to start the league with an ignite proliferation fire trap build. I've been messing around in PoB as best I can without having access to the new skills and changes, but I don't have much experience with ignite or trap builds so I'm not sure how much I am missing due to inexperience.
Here's the PoB so far, it's mainly just the tree, links, and a few planned uniques. Links are a bit messed up since Charged Traps and the other buffed skill gems aren't in PoB yet.
I've been assuming that Saboteur is the best choice for getting access to trap, crit, and DoT nodes. I would use the Ignite Proliferation gem which is getting solid buffs in the upcoming patch.
Is this node any good? I've been struggling to get a high effective crit chance without sacrificing other damage and node options. I'm also looking to use the new Charged Traps support for power generation and more crit multi to synergize with this. Is it just not worth it to try to go crit with an ignite build?
Links. Here's my current planned setup:
- Fire Trap
- Ignite Proliferation
- Charged Traps
- Burning Damage
- Deadly Ailments
Is it necessary to put in Increased Critical Strikes to solidify my crit chance? It loses a lot of ignite DPS by removing one of the damage supports, but I guess it would be necessary if I can't find other ways to increase crit chance.
As for gearing, Searing Touch is BiS and leaves us with whatever chest we want. Either running a 6L single-target trap or shaper 5L with a Kaom's. Considering Aylardex to make use of the power charge generation, it gives us a ton of mana regen and "more MoM." The Blood Dance seems really interesting as well, giving us a ton of life regen to make more use of the frenzies and that's also getting scaled by Trickster. If you need poe items cheap in game, you can choose u4gm.com sale cheap poe currency.