China Online Gaming Market Report 2024

Posted by Bharat Book on July 13th, 2018

Bharat Book Bureau Provides the Trending Market Research Report on “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group, Segments & Companies” under Media & Technology category. The report offers a collection of superior market research, market analysis, competitive intelligence and industry reports.

China Online Gaming Market is expected to surpass US$ 75 Billion by the end of year 2024. China online gaming market is one of the biggest online gaming markets in the world, surpassing United States and Japan. The user of China online gaming is anticipated to cross 700 Million by the end of year 2024. According to our research analysis, PC Online (Client Games) market share is contracting and mobile game market share is expanding continuously. Tencent captured the lion’s market share compared as compared to its competitors.

The rise of per capita income of Chinese online gamers has reinforced the china online gaming market to the great height. Due to convenient or well-developed payment systems, players would like to engage themselves on games and spend more money and time. The online mobile game is largest revenue contributors in China online gaming Market. There are numerous new games like “Knives Out” and “Love & Producer” are expected to outperform. Increasing consumer’s propensity to play online games and rising mobile games penetration are the major growth drivers of China online gaming market.

Request a free sample copy of Online Gaming Market Report @

Mobile Online Games Dominates the Online Games Market in China

China mobile online games are continuously rising at a rapid pace and expected to outperform in anticipated year. The report covers the market of Mobile Online Games, PC Online / Client Games, and Web Games.

Chinese Age Group of (19-25 Years) is highly Passionate about Online Gaming

Chinese youth (19-25) are spending more money on online games because they are considered to be working population and having high disposable income. The report covers following Age Bracket (Below 19 Years), Age Bracket (19 - 25 Years), Age Bracket 26+ 37

Large Client Games dominates the China Online Gaming Industry

Large client games are most popular in china online gaming industry because it played on PC’s and Mobile both. The report covers the following segment markets: Large Client Games, Platform Games, Social Games and Other Games.

Our report titled “China Online Gaming Market, Number of Users, Category (Mobile, PC Online Client Games, Web), Market based on Age Group (below 19, 19-25, 26+) Years, Segments (Large Client Games, Platform Games, Social Games, Other Games), Companies (Tencent, NetEase, Kingsoft, Changyou, Shanda” provides a comprehensive assessment of the fast–evolving, high–growth of online gaming market in China.

Browse our full report with Table of Contents :

About Bharat Book Bureau:

Bharat Book Bureau, We are an India-based global information aggregator, boasting 27 years of expertise in delivering rich, valuable business information and analysis. Since 1989, we have been providing our services to a large number of clients across the globe, including those from the corporate, government, academic, and banking sectors. Our products/services include up-to-date forecasts, market research reports, company profiles, online databases, customised research reports, country reports, and newsletters.

Contact us at:

Bharat Book Bureau

Tel: +91 22 27810772 / 27810773


Follow us on : Twitter,FacebookLinkedInGoogle Plus

Like it? Share it!

Bharat Book

About the Author

Bharat Book
Joined: August 18th, 2017
Articles Posted: 3,022

More by this author