This won't be Maplestory 2 Mesos a long text

Posted by limmzhou on October 12th, 2018


Ideas about pay2win aspect and this present cap harm

Do not worry, this won't be Maplestory 2 Mesos a long text like this one (which I shut for this reason).ButI have left a few points concerning this particular issue in that thread. You can use a few of them as reference, however, don't comment them. Just leave your ideas.

Merely to summarize. Merely to think, yes Nexon could have done it wrong when they increased cap damage and at same time, buffing bosses HP, there was also no way to receive free cubes when they raised cap. But, the solo aspect take too much place in certain players mindset especially when they see those OP players performing cap and solo many end-game bosses (except hard lotus of course). Why enjoying a MMORPG should you want play solo? You may want get 2-2M range clean to solo chaos vellum for instance, but if you can attract 5 other people and you guys all have 500-600k attack range with adequate % boss and 90%+ ignore monster def, this is not pay2win however play2win or particularly party to win.

No need to solo everything to win the Maplestory m buy mesos match, which is my opinion about pay2win facet, we could even party2win.Plus there are a whole lot of ways to acquire free damage, certain different ways should be far more accessible, other than placing cubes in FM shop. The dearth of free stuffs additionally generates prohibited transaction in pay2win aspect, but we won't talk about that further, unless you guys want and say it is associated with my main subject, that's the effect of pay2win aspect. Pay2win aspect being a mixture of Nexon and players mindset flaws.

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limmzhou

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limmzhou
Joined: February 6th, 2018
Articles Posted: 241

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