Virtual Reality Market: Global Analysis & Forecast 2024Posted by Sonika on January 28th, 2019 Bharat Book Bureau Provides the Trending Market Research Report on “Virtual Reality Market by Offering (Hardware and Software), Technology, Device Type (Head-Mounted Display, Gesture-Tracking Device), Application (Consumer, Commercial, Enterprise, Healthcare, Aerospace & Defense) and Geography - Global Forecast to 2024”under Media & Technology Category. The report offers a collection of superior market research, market analysis, competitive intelligence and Market reports. Virtual Reality Market projected to grow at 33.47% CAGR during 2018–2024 The Virtual Reality (VR) Market is expected to grow from USD 7.9 billion in 2018 to USD 44.7 billion by 2024, at a CAGR of 33.47% during the forecast period. The penetration of HMDs in the gaming and entertainment sector, huge investments in VR market, advancement of technology and growing digitization, and availability of affordable VR devices are the major factors fueling the growth of the overall market. However, display latency and energy consumption affecting the overall performance of VR devices and health concerns relating to low resolution and lack of movement might restrain the overall growth of the market. Request a free sample copy of Virtual Reality Market Report@ https://www.bharatbook.com/marketreports/Sample/Reports/683133 Fully immersive technology to grow at highest CAGR during forecast period Software to register high CAGR in virtual reality market during forecast period APAC to lead virtual reality market by 2024 In the process of determining and verifying the market size for several segments and subsegments gathered through the secondary research, extensive primary interviews have been conducted with key industry experts in the virtual reality marketspace. The report profiles key players in the virtual reality market with their respective market ranking analysis. Prominent players profiled in this report are Sony (Japan), Samsung Electronics (South Korea), Google (US), Microsoft (US), HTC (Taiwan), Oculus (US), Eon Reality (US), Vuzix (US), CyberGlove Systems (US), Leap Motion (US), Sensics (US), Sixense Enterprises (US), Nintendo (Japan), Psious (Spain), Mindmaze (Switzerland), WorldViz (US), Firsthand Technology (US), Virtuix (US), Survios (US), Merge Labs (US), SpaceVR (US), and Virtually Live (Switzerland). Research Coverage: Key Benefits of Buying the Report Browse our full report with Table of Contents : https://www.bharatbook.com/marketreports/virtual-reality-market-by-offering-hardware-and-software-technology-device-type-head-mounted-display-gesture-tracking-de/683133 About Bharat Book Bureau: Bharat Book is Your One-Stop-Shop with an exhaustive coverage of 4,80,000 reports and insights that includes latest Market Study, Market Trends & Analysis, Forecasts Customized Intelligence, Newsletters and Online Databases. Overall a comprehensive coverage of major industries with a further segmentation of 100+ subsectors. Contact us at: Bharat Book Bureau Follow us on : Twitter, Facebook, LinkedIn, Google Plus Like it? Share it!More by this author |