So sort of like The Elder Scrolls Blades Gold this

Posted by wangqing on February 26th, 2019

So sort of like The Elder Scrolls Blades Gold this but there is four of them and they flip quickly and the longer you hold them, the more points you get. So there's gonna be a good deal of well, we're gont need to all concentrate on controlling two points or we simply run around and reverse them as quickly as we can to trip them active or there's gonna be a lot of strategy. For my perspective, I always tend to lean more towards the harm and the DPS-type personalities or even the DV characters. Thus survivability is gonna be large. It is gonna be remain alive. Stay alive, find ways to stay alive, figure out ways to work with your team to kill another group.

What is your favorite course? What exactly are you playing? Now I'm on a little bit of a sorc kick, magic sorcery at PvP. That is where I'm at. In addition, I have a endurance sorcerer I play in PvE and I also have a stamina templar that I played with a lot before I got to magicka sorc at PvP. Right. So what's the benefit system for gamers? Are there rewards for service and healers

We do and we talked a great deal about how we're doing rewards. But basically we wish to reward you. Therefore, if you are in a team death match game, you're gonna get rewarded and awarded for killing and helping in kills and keeping your teammates living, those kind of things.Whereas in say, capture the flag, you are not gon na for killing players, get rewards. You're gonna get rewards for capturing flags

defending episodes, and coming flags, all those ESO Blades Items kind of items that focus more on the coordination and playing the sport style. Outside of that, thought, in our struggle grounds, you do earn XP or AP throughout the game. We award that stuff all at the end. So you have to participate in the whole mode or entire game, and then we award it to you at conclusion.

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wangqing
Joined: September 6th, 2017
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