Trading in POE as well as the

Posted by greenycao on March 12th, 2019

Let's say I look for a good item while progressing in the experience, but I have no need for it with the moment (perhaps it won't fit my current character or it could be I have already got a better one). Often I would attempt to "sell" it - list it publicly seeking to trade it to a different player in return for a few currency. The idea is the fact that, like in every true free market, an item might not hold value in my opinion - but does hold value on the table, and we can make each us more satisfied via an exchange (assuming he gives something of value personally in return).
In principal I could try trading it to Buy POE Orbs get a different bit of equipment that I do need (as an alternative to some currency items) but, just as with the actual, this kind of barter has numerous disadvantages which is almost never used.
As in many RPGs, so that you can trade the 2 main players need to be in exactly the same game zone. This seemingly trivial requirement actually results in a natural friction inside trading process. Usually while I'm in the experience I'm, well, playing the experience - when a potential buyer sends me a message that they are interested in something I have available, I must stop what I'm doing and go match the buyer at some location (one with the towns or player "hideouts"). The process often takes less over a minute if both players are employed to trading in POE, nevertheless it's somewhat annoying and partially breaks the action flow.
So a month or two back I've made a decision to stop selling equipment for cheaper than the usual certain price (1 "chaos orb"), figuring that smaller profit isn't worth time - I'd rather keep playing the action itself. If the equipment doesn't sell for a minimum of 1 "chaos" bosoms, I'd just get rid of the usb ports to Buy POE Items release space around my "shop" storage.
Basically I've defined that the exchange must net at the least 1 "chaos" of profit or shouldn't happen by any means - that's my "expense of exchange" (which varies between players certainly).
In an awareness this effect can be in comparison with the transaction cost in an actual world stock trading game - in which the exchange itself takes a little percentage of every deal being a brokerage fee, creating friction.

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greenycao

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greenycao
Joined: March 7th, 2019
Articles Posted: 23

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