Division 2 Boosting aren't personal attacks

Posted by Fogingsam on April 2nd, 2019

Division 2 Boosting aren't personal attacks, I was responded to by you, so I'm responding to you. And I never stated his view was wrong, as I said in my remark. That short demo for him was probably horrible, but I wouldn't go around telling when it was just one small tiny of a match others it was underwhelming. That's all I was trying to say. And if there wasn't an NDA, I'd be more critical of the game and the edition with. You'd then see that I also, regardless of my"fanboyism", can be quite critical and objective of this game. You just jumped right into a conversation. That's your own fault.

The snow gave The Division 2 Boosting a much more intriguing atmosphere, together with the idea of having shootouts in the center of streets, taking cover cars and seeing the big buildings around. It had an air. It felt a bit like HEAT. It is atmospheric. Shadow of the Tomb Raider was immensely atmospheric in its settings with incredible design. This was not. The color variation isn't striking and is inferior. It does not have depth.

Additionally, I'm nice with vibrant environments. If they are ingenious. I adore the cyberpunk genre and its aesthetic as correlated with Blade Runner, of a town of bad weather or snow, but stuffed with dark shadows combined and contrasted by the brightly colored corporate ads and neon signs that predict your attention. RAGE 2 does colour pretty nicely, IMO. Far Cry New Dawn does it very poorly, but the game looks fantastic either way. Metro Exodus keeps its individuality and air by producing meticulous surroundings despite more color found, while also having the cold and colorless environments too, but all in beautiful appearances.

Like it? Share it!


Fogingsam

About the Author

Fogingsam
Joined: March 14th, 2019
Articles Posted: 65

More by this author