Apps with the Highest Market Value

Posted by StevenHWicker on June 7th, 2019

When analyzing global app revenue in terms of in-app purchases and in-app advertising, we could see a tremendous growth over time and an increase in app revenue and downloads throughout the year as well. We’ve made a list of the top grossing apps of 2017 based on gross revenue earned and future forecast for success.

Tinder has been on the list of top iOS apps by daily revenue throughout 2017. Tinder allows people to find dating partners according to one’s geographic location and common interests. Majority-owned by InterActiveCorp, Tinder was launched in 2012 and is available in 31 languages worldwide. According to reports, by March 2014, Tinder had generated one billion matches. With the launch of Tinder Plus, Tinder jumped from spot 969 to 26 in the iOS download charts in March 2015. Tinder was initially launched as a fully free application. It began offering in-app purchases in 2015 and Tinder has grossed more than 0 million across the App Store and Google Play worldwide. Its worldwide 2017 revenue grew approximately 152% year-over-year. With over ,483,434 daily revenue, Tinder was ranked #1 among the top grossing non-game apps of 2017.

CANDY CRUSH SAGA

A super addictive puzzle game is one of 200 games created by King, claiming its position in the list of top 10 grossing apps for the past five years. The smash hit was released in 2012 and has now crossed more than 2.73 billion downloads. Candy Crush Saga has achieved 48 percent growth in revenue from Q2 2016 to Q2 2017, from nearly 6 million to a little over 6 million. The revenue figure shot up to more than 0 million in the third quarter of 2017. A free app, Candy Crush Saga is primarily monetized through in-app purchases from which King makes its revenue. According to reports, the estimate of Candy Crush Saga is ,237,328 and the app has been ranked as number #1 the top grossing games of 2017 till 2018.

NETFLIX

Netflix remains a top grossing app for the third consecutive quarter across the App Store and Google Play worldwide. According to the Sensor Tower report, Netflix’s worldwide revenue from its mobile application has increased by 233% to 3 million during the second quarter of 2017. Sensor Tower also added that, in the last quarter of 2017, Netflix’s revenue reached 3 million USD globally, marking a 286 percent increase compared to the .6 million in revenues from Q1 2016. With estimated daily revenue of ,237,328, Netflix was ranked #2 among the top grossing non-game apps of 2017 till 2018. Website making

CLASH ROYALE

Clash Royale is a real-time strategy video game that combines elements from collectible card games, tower defense, and multiplayer online battle arenas. The game was published in 2016 and within less than a year after its launch, Clash Royale has grossed billion in revenue. The app uses a freemium revenue model and makes money through in-app purchases. Topping the charts in 131 countries, Clash Royale is ranked #3 among the top grossing iOS games of 2017 with estimated daily revenue of ,286,317 and 30,109 daily installs.

Website: https://www.aximustechs.com/

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StevenHWicker

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StevenHWicker
Joined: December 8th, 2018
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