Come Bet: To place a Come wager, you place the desired cheque(s) in the Come area, which is that big space right below the numbers. Think of the Come bet as the Pass Line bet. First, you place your wager. Second, a number is rolled. Your wager is moved to that number. Finally, when the number is rolled a second time, your wager is taken down and paid. You can put odds on your wager once it gets placed in a number. When you place a wager in the Come area, it will win instantly if the next roll is a 7 or 11, but it will lose instantly if the number is 2, 3 or 12. The Don't Come Bet is just the opposite. If you bet this, you want to see the shooter throw a 7 before your number.
Come out Roll: This is sort of the start of every cycle if you will. The purpose of the come out roll is to establish the point. If the shooter throws a 7 or 11, all Pass Line wagers win and all Don't Pass wagers lose. If the shooter throws a 2, 3, or 12, all Pass Line Wagers Lose. The Don't Pass wagers win on 2 and 3, but push (bar) on 12.
Comps: These apply to any game. When you get a comp, you get something for free from the casino. For instance, maybe you're playing Craps and the pit boss decides to comp you lunch. Comps are usually handed out to players who meet certain criteria. It's important to note that there is no way you can get a comp unless you're being tracked. This means you must register for the casino's player card. And when you get change at a table, give them your card to. Comps are also called rewards these days and most casinos have went to a system to reward players automatically.
Crap: So, what is a Crap anyway-aside from the obvious? The numbers 2, 3 and 12 are Craps. And if you wager on Any Craps, these are the winning numbers you want to see rolled. When someone throws a 2, 3 or 12 on the first roll, it's called Crapping Out.
Next time, we'll venture into the D's with Craps terms like dealer, dime, don't come, double odds and more.
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