The basis for the formation of computer addiction is a departure from reality and the need to take on a role. In most cases, this is a means of compensating for life's problems. At the same time, a person begins to realize himself in the game world, and not in the real one.
Now there are many computer games, fortunately, not all of them are equally dangerous. Conventionally, they can be divided into role and non-role games. Having determined which category a game belongs to, you can evaluate how dangerous it is.
Role games are distinguished by their pronounced effect on the human psyche. At the same time, a person "gets accustomed" to a certain role, identifies himself with some character, while moving away from reality.
The first person-like games immerse gamer completely and player identifies himself with a certain computer character, enters the role as much as possible, because he "looks" at the virtual world through the eyes of his hero. Just a few minutes after the start of the session, a person begins to lose touch with the real world, is completely transferred to the virtual world. He identifies himself with a computer hero that he can consider the actions of a computer character as his own, and the virtual world itself begins to be perceived by him as real. At critical moments, he can fidget in his chair, trying to dodge shots or bumps, and turn pale.
If you look at your hero “from the outside”, then the power of entering the role is less compared to the previous type of games. Despite the fact that identification with a computer character is less expressed, the emotional manifestations associated with the game are still present, which can be seen during the failures or death of the computer hero.
In leadership games, a person directs several (or many) characters. He does not see his hero on the screen, but invents a role for himself. The expressed "immersion" is possible only among people with developed imagination. The psychological dependence that forms during leadership games is quite pronounced.
There are a number of signs of addiction to computer games:
Fortunately, this dependence does not develop simultaneously, it goes through a number of stages. The sooner you notice its presence, the easier it will be to cope with it.
The following 4 stages of dependence on computer games are distinguished:
The initial stage is a slight enthusiasm. It comes when a person has already played several times, as they say, "got a taste." Such a pastime gives a person positive emotions. At this stage, the game is situational in nature, a person plays sporadically, only under certain conditions, when there is free time, but he will not play to the detriment of something important.
The next stage is passion. The transition to this stage can be determined by the emergence of a new need - the game. At this stage, a person is already playing systematically, and if there is no such opportunity, then he can sacrifice something to make time for his favorite activity.
And finally, the addiction stage. In the pyramid of values, the game is being raised to the upper level.
Dependence can manifest itself in one of two forms - socialized and individualized.
An individualized form is the worst option, it is characterized by the loss of contact with others. A person spends a lot of time at the computer, he does not have a need to communicate with family, friends and others. The computer and everything connected with it for such people is a kind of “drug”; it is necessary to regularly take the next “dose”. Otherwise, there is a "breaking" in the form of depression, increased irritability.
The socialized form is characterized by the preservation of social contacts. People with this addiction prefer online games. For them, such an activity is not so much a “drug" as a competition. This form is less harmful to the psyche compared to the individualized.
Over time (this may come in a few months or even years), the attachment stage begins. A person’s gaming activity is dying away, he begins to be interested in something new, social and labor contacts can be established. However, a person cannot "say goodbye" to a game on his own. This stage can last for many years. The emergence of new games can provoke a surge in gaming activity.