Data Sheet on Global Digital Gaming Market Anticipated to Grow During 2018 to 20

Posted by facto on October 16th, 2019

PCs, mobiles and consoles make up the digital gaming industry, a global market that is anticipated to grow at a CAGR of 18.98% (2018-2023) and reach a value of USD 323.91 Bn. Mobile games, the fastest growing segment, followed by console games and PC games, owes its upward trajectory to low entry barriers, and swift adoption of smartphones and the internet. 

Digital distribution methods have made it easier for players to get a hold of their games, and to take things up a notch, Augmented Reality and Virtual Reality make the experience more realistic. Slow internet speeds and regulatory policies at times inhibit the growth of the market, but higher disposable incomes and an increase in the number of worldwide gamers will imply a positive scenario for the global gaming market. Market players like Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft are among those who cater to the global digital gaming market

Chapter 2: Introduction
1. Value Chain of Games
2. Distribution Channel Analysis : Major Four Companies
3. Distribution Channel Estimation : Major Four Companies

Chapter 3: Global Digital Games Market Overview
1. Global historical market revenue 
2. Global forecasted market revenue 
3. Geography-wise market revenue

Chapter 4: Global Digital Games Market – By Regions
1. Market Revenue – North America
2. Market Revenue – Asia Pacific
3. Market Revenue – Latin America
4. Market Revenue –Europe
5. Market Revenue – Middle East & Africa

Chapter 5: Global Digital Games Market - by platforms
1. PC Games Global Revenue
2. Mobile Games Global Revenue
3. Console Games Global revenue

Chapter 6: Global Digital Games Market- by revenue models
1. Freemium model global revenue
2. Pay to play model global revenue
3. Advertising model global revenue

Chapter 7: Global Digital Games Market- by genre
1. Shooter genre global revenue
2. Role-play action genre global revenue
3. Sports genre global revenue
4. Strategy genre global revenue
5. Other genre global revenue

Chapter 8:  Major digital gaming segmentation-by regions
1. Revenue Contribution of major platforms – North America
2. Revenue Contribution of  major revenue models– North America
3. Revenue Contribution of  major genres– North America
4. Revenue Contribution of major platforms – Europe
5. Revenue Contribution of  major revenue models– Europe
6. Revenue Contribution of  major genres–  Europe
7. Revenue Contribution of Platforms – Asia Pacific
8. Revenue Contribution of  major revenue models– Asia Pacific
9. Revenue Contribution of  major genres–  Asia Pacific
10. Revenue Contribution of major platforms – Latin America
11. Revenue Contribution of  major revenue models – Latin America
12. Revenue Contribution of  major genres - Latin America
13. Revenue Contribution of Platforms –  Middle East & Africa
14. Revenue Contribution of  major revenue models – Middle East & Africa
15. Revenue Contribution of  major genres - Middle East & Africa

Chapter 9: Global Digital Gaming Spend Analysis
1. Paying Players Share - By Platform
2. PC Games - Average Spending and Payers
3. Mobile Games - Average Spending and Payers
4. Console Games - Average Spending and Payers

Enquiry about this Report @ https://www.factomarketinsights.com/enquiry/488

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Joined: October 7th, 2019
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