Over the past two years, Grinding Gear has added 190 new items and 85 skill/assist gems, adding an average of one new unique item every four days, and adding a new skill/support gem every nine days. The newly added items need to be balanced with nearly 1,000 unique items, 247 active skill gems, 127 auxiliary skill gems, 19 promotion classes and 150 significantly improved passive classes - so if A doesn't do that, then Let them reduce some slack and sometimes work perfectly with B (occasionally interrupt C completely). When this happens, GGG is usually willing to ask questions and answer other important points with the player to solve the problem.
Since the fall of Orias, the expansion of each exile has also added a new challenge alliance - a total of nine - each alliance has a new mechanism for players to explore fun and take advantage of profit. The 4.0.0 extension will be announced next week and will be released by the end of 2020. It is likely to reshape the gameplay. For example, "The Fallen Orias (3.0.0)" adds six new "Acts" and "Awakening" (2.0.0) to the game. New bills, jewelry, divination cards, and many other changes.
At the same time, the community is as strong and smart as ever, developing complex buildings with fancy names such as “weapon-swappable helicopters”... (and legally) using the beast-making technician to come up with an extremely rare alternative to the art of Alpha. Then do it again.
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