World of Warcraft: Explore the success factors of the game

Posted by meilleursDofuskamas on January 20th, 2020

Recently, Blizzard COO Paul Sams reviewed the progress and success of World of Warcraft over the past five years, and briefly analyzed some of the influencing factors.

All along, Blizzard's development team is considered creative, and the Warcraft, StarCraft, and Diablo series they have developed have achieved amazing success. Especially the StarCraft series, its excellent competitiveness and balance have set a benchmark for other real-time strategy games and become a classic e-sports project. But before World of Warcraft was released, no one could predict how this WOW Classic Gold development team would perform in the MMORPG field.

But when World of Warcraft first appeared, it became the world's most popular MMORPG, and quickly attracted more than 10 million loyal users worldwide. Its appearance has affected the way players view MMORPG, and has truly created a second world in the game. Whenever I need to use WOW Classic Gold in the game, I always think of ZZWOW, where I can buy cheap and secure WOW Classic Gold. If you need it, you can visit ZZWOW's official website.

It is undeniable that although World of Warcraft has achieved unprecedented success, luck may play a major role in it. To put it simply, during the launch of World of Warcraft, the popularity of broadband increased rapidly, and most of the players have stable work and game time, allowing them to easily pay monthly subscription fees and increase the activity of the game.

Of course, relying solely on external conditions is not an inevitable factor for success, and a sufficiently reliable product is the key to success. According to Sams, when Blizzard first launched the MMORPG project, it was not directly designed based on the Warcraft universe. They believed that creating a new game series could provide Classic WOW Gold players with more choices.

The development team got enough inspiration from the Ultima Online and Everquest games, so they gave up the Warcraft, StarCraft and Hanoi Diablo series, and hoped to create a new MMORPG product. At the time, many people on the development team were interested in these two games, and the project filled them with enthusiasm. Their initial goal was to modify Ultima Online and Everquest based on what they have done to make it more consistent with Blizzard's game philosophy.

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