Global Volumetric Video Market at A Highest CAGR of 26.5 % to rapidly growing $

Posted by ganesha on February 7th, 2020

Due to high demand and the value of market research for the success of different sectors, Volumetric Video Marketreport has been prepared by covering many work areas. This is a professional and a complete report focusing on primary and secondary drivers, market share, competitor analysis, leading segments and geographical analysis. This Volumetric Video Market report lets you know that how the market is going to perform in the forecast years by giving you information about market definition, classifications, applications, and engagements. Few of the features such as objectivity have been kept at the centre while obtaining the best result via this Volumetric Video Market report for Semiconductor and Electronics industry.

Global Volumetric Video Market is expected to reach USD 2,555.72 million by 2026 from USD 392.25 million in 2018, at a CAGR of 26.5 % in the forecast period 2018 to 2025. 

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GROWING DEMAND FOR 3D CONTENT IN ENTERTAINMENT INDUSTRY

With the increasing application of volumetric capture market in gaming and entertainment industry, development of AR enabled software is also increasing as it requires 2D and 3D volumetric video capture. 3D volumetric capturing involves more complexity than 2D. AG enabled entertainment applications has increased the demand of 3D volumetric content capturing. Majorly the demand of 3D volumetric video capture has increased in entertainment sector wherein it is used for gaming and cartoon character development.

UPSURGE IN THE UTILIZATION OF AUGMENT REALITY FOR TRIGGERING VOLUMETRIC VIDEO CAPTURE

With the use of augment reality across various sectors it has increased the market of volumetric video capture. Companies have started building their own studios to do volumetric video capture and to make final video recording using in-depth image sensing for the application in augment reality.Intel has lately opened a recording studio in Las Vegas, which is world’s largest recording studio for volumetric video capture. Also, Sony started its new volumetric capture studio facility of 7,000 square feet.

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Segmentation: Global Volumetric Video Market

Global Volumetric Video Market is segmented into two notable segments which are volumetric capture and application.

  • On the basis of volumetric capture, the market is segmented into hardware, software and services. Hardware segment is sub segmented into processing unit and camera unit. In 2019, hardware segment is likely to grow at the highest CAGR in the forecast period of 2019 to 2026.
    • In January 2015, NASA announced that it will use holographic projections from Microsoft’s HoloLens to explore Mars. It helps the scientist to just wear the HoloLens and walk on the surface of mars in form of hologram projection. HoloLens takes the direct feed of volumetric video capture from rover present on the mars and it projects the holographic image using HoloLens which is just like walking on the surface of mars.
  • On basis of application, the market is segmented into signage and advertisement, sports events and entertainment, medical, education and training, and others.
    • In 2015, Ralph Lauren used holographic projection of women models walking at the water surface. Fashion show happened in Central park Cherry Hill, New York. In which holographic models walked at the surface of the lake. It used volumetric capture of the models and projected it over the lake.

Competitive Analysis: Global Volumetric Video Market

Some of the prominent participants operating in this market are Microsoft, Intel Corporation, RealView Imaging Ltd, 8i Limited, LightSpace Technologies, Facebook, Google, The Coretec Group Inc, Voxon Photonics, Jaunt, Inc, Omnivor, Inc, Hammerhead, Unity Technologies, HypeVR Technology, OTOY Inc., Stereolabs and others.

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ganesha

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ganesha
Joined: October 29th, 2019
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