Game Engines Market Size & Share with moderate growth until 2027

Posted by avinash on February 19th, 2020

Game engine is a primary software of a computer game or video game. The software is used to create and develop video games for consoles, mobile devices, and personal computers. Game developers use 2D- or 3D-based game engine software to plan and code the game quickly and easily. Important functions of game engines include, scripting, sound, animation, Artificial Intelligence, collision detection, physics engine, and memory management. Game engines are a medium to develop a game and to have full control and command over the game and game settings. Game engines also save a considerable amount of time by offering several preset modules, libraries, effects, and tools.

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Factors Driving Growth of the Global Game Engines Market

Growing gaming industry is expected to drive growth of the global game engines market. Moreover, increasing number of mobile gamming applications is also expected to boost growth of the market. For instance, according to Coherent Market Insights’ analysis, the global mobile gaming industry generated revenue of US$ 55.8 billion in 2017 and is projected to reach US$ 107 billion by 2021. Moreover, increasing app store spending by consumers is expected to drive growth of the game engines market. According to Coherent Market Insights’ analysis, user expenditure on apps stores worldwide is expected to reach US$ 106 billion by 2018 and over US$ 156 billion by 2022

However, high cost of game engine software for vendors is expected to restrain growth of the game engines market. Continuously changing preferences for new games by consumers and rapid adoption of new technologies in gaming industry such as AR and VR are factors restraining growth of the game engines market. 


By Product Type

  • 3D Game Engines

  • 5D Game Engines

  • 2D Game Engines

By End User

  • PC Games

  • Mobile Games

  • TV Games

  • Others (console games and video games)





Key Players in the Global Game Engines Market

According to Harvard Business School, Unity Technologies held dominant position in the global game engines market, with around 42-45% share of the global game engines market in 2017 by value. Other prominent players in the market include, Chukong Technologies, Valve Corporation, The Game Creators Ltd., Leadwerks Software, Epic Games, Inc., CRYTEK, YoYo Games Ltd, Marmalade Game Studio Ltd., Idea Fabrik, PLC., SONY INDIA,, Inc., GameSalad Inc., Scirra Ltd, Corona Labs Inc.,, Silicon Studio Corp., Briar Wallace/Blender Foundation (Organization), Mario Zechner (Personal), Godot Engine (Community developed), and the OGRE Team (Organization)

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Joined: February 19th, 2020
Articles Posted: 52

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