China Virtual Reality Market Segmentation, Forecast, Analysis, Size by 2025

Posted by shibaomrglobal on March 6th, 2020

China virtual reality market is growing at a CAGR of around 34.2% during the forecast period. The investment on R&D has remarked a substantial growth over the past two decades. According to the Bruegel, the China is considered as the second-largest performer, in relations of R&D spending, and accounts for around 20% of total R&D expenditure across the globe. Moreover, the rate of R&D investment is expected to grow at a fast pace and exceeding the U.S. and the EU. China is one of the countries which is significantly pushing the development of VR technology at a state level. The technology is becoming cheaper and accessible with the coming years, and majority of the companies such as Facebook and Google have invested billions of dollars into VR technology. 

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The technology has already been used in disparate fields in China, which includes architecture, engineering, healthcare, real estate, and retail. The VR has a potential of replacing all screens of lives and increase efficacy rate of all industries in the near future, which leads to the growth of the China virtual reality market. The China’s State Council has announced plans to invest billion in expanding broadband network infrastructure in rural areas of the country by 2020. This investment focuses on providing improved internet services to approximately 30 million households in the country which including about 50,000 villages. With the increased investments by the government as well as organizations leads to the growth of the China virtual reality market during the forecast period.

Furthermore, VR Technology Holdings Ltd., a company in Greater China focuses in delivering smart wearable devices, SDK, virtual reality (VR) devices, and VR content delivery platform. The company has been developing VR technology from over 16 years and is the pioneer in offering innovative VR and AR solutions in the China. Moreover, the company has developed over 200 VR and AR cases and has contributed in over 270 patents in the VR industry by March 2018, which directly contributes to the growth of the China virtual reality market.

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China Virtual Reality Market Segmentation

By Component

  • Hardware 
  • Software

By System

  • Non-immersive VR
  • Semi-immersive VR
  • Fully-immersive VR

By Application

  • Entertainment 
  • Gaming 
  • Tourism 
  • Training & Education 
  • Others (Live Events and Real Estate)

Company Profiles

  • Apple Inc.
  • Google Inc.
  • HTC Corp.
  • Microsoft Corp.
  • Nvidia Corp.
  • Samsung Electronics Co. Ltd.
  • Sony Corp.
  • Vuzix Corp. 
  • Zeiss international 

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