Things you need (and don't need) to make a game

Posted by c280668993 on December 27th, 2012

We all love video games. Playing them, talking about them, complaining about them, Cabal2 beta account thinking about them, collecting questionable memorabilia based on them--it's all good. So why have so few of us actually made one? Here's the common (wrong) answer: It's really freaking hard! It takes expensive software and equipment, not to mention coding expertise! It's just not a feasible hobbyist pursuit--either you make your wages by eating, sleeping, and breathing games or, well, you don't.

That answer, fortunately, has never been less true. Today there are more tools and possibilities for making games than ever, and less barriers standing in the way of potential creators. If you're able to read this article, there's a very good chance you can make a game. Here's what you'll need, as well as what-you-may-think-you-need-but-actually-don't to get started.

Think of something you do. Or maybe something you can't do but wish you could? Try something you'd never actually do but can't help thinking about now and then. There, you have a game idea. Did you actually think of one? Read that over again and we'll wait.

There's no such thing as a bad idea for a game. Consider this one: The goal is to convince your opponent you really want something without actually taking it. It doesn't sound particularly fun as an abstract concept, but to a dog it's the best round of tug-of-war ever. There are no bad ideas, just bad execution. But don't worry about that yet. This kernel is the only thing you need to hold onto until you begin creating the game. Expect it to shift, mutate, and be completely unrecognizable by the time it's done. That's fine, it had start somewhere.

Lots of places offer degrees for creating video games these days. Since ad companies know you like games (we told them, sorry, they promised us pizza), you've probably seen their banners everywhere telling you their two- or four-year program will let you crank out the hit titles of your cel-shaded dreams.

We've got a secret: You don't need a degree in making games to make games. It's true, a relevant diploma could get your foot in the door at a game studio. But so could just making something, and you can do that right now without years of tuition and a brain fried from semesters of simulated crunch time. Or maybe you don't want a job working at a studio, big-time or independent. Maybe you just want the equivalent of doodling in the margins. Then you really don't need a degree to make games! source: gamesradar


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Joined: April 5th, 2012
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