In an interview with Polygon, Sakurai explained many of the gameplay changes coming to the Wii U and 3DS fighter. He also touched on what's staying the same and, in some cases, being removed.
The speed and style of gameplay in Super Smash Bros. for Wii U and Super Smash Bros. for Nintendo 3DS is being designed to live somewhere between the previous two games in the series, Brawl for Wii and Melee for GameCube.
"To paint in broad strokes, Melee is for the maniac, the veteran player, while Brawl is for a newer, more casual gamer, as far as the speed goes, " Sakurai explained. "Melee, of course, is super fast, and the people who are used to that game love that gameplay. But it may be a barrier for folks who found it a little imposing. Brawl was designed to be more approachable and accessible by folks who might [used to be playing] Wii Fit or Wii Play. "
"Now, with the new Smash Bros., we're thinking the positioning will be really right in the middle. "
Sakurai explained that Wii owners who started playing Smash Bros. with Brawl have become more experienced gamers, and will find the speed boost in the sequel easier to enjoy. He also confirmed that the Wii U and 3DS Smash Bros. games won't have tripping (or prat falls), and that "at this point, " the games will allow for multiple air dodges.
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