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2020 Smart Phone and Tablet Games Market Size, Growth, Drivers and Trends

Posted by srikanthgtbrc on September 9th, 2020

The Business Research Company published its Smartphone/Tablet Games Global Market Report 2020 which provides strategists, marketers and senior management with the critical information they need to assess the global Smartphone/Tablet Games market. The report provides in-depth analysis of the impact of COVID-19 on the market, along with revised market numbers due to the effects of the coronavirus.

The report covers the Smartphone/Tablet Games market’s segments-

1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others

2) By Application: iOS User, Android User.
View Complete Report:

Smartphone/Tablet Games Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

The global smartphone/tablet games market is expected to grow from .3 billion in 2019 to about billion in 2020. The COVID-19 pandemic is providing an opportunity for mobile gaming and app stores to launch new games as people stay home and spend more time on their smartphones and tablets. Game downloads have increased in the last few months. Along with the young users, the technology adoption has increased even in senior citizens, which is another reason for an increased demand for games during the COVID-19 pandemic. The market is expected to stabilize and reach 0.7 billion at a CAGR of 22.4% through 2023.

Augmented Reality (AR) and Virtual Reality (VR) are the two new technologies that are positively impacting the smartphone/tablet games market. Both technologies offer exciting gaming experiences to the users. AR gaming combines visual and audio content with the user’s current environment in real time, making them enjoy the unique gaming experience. VR games apply three-dimensional artificial environments to the computer games. These two technologies have been appreciated by the gaming community, proven by the rise in AR and VR based games downloads.

Few Points From Table Of Content  

1. Executive Summary

2. Smart Phone and Tablet Games Market Characteristics

3. Smart Phone and Tablet Games Market Size And Growth

4. Smart Phone and Tablet Games Market Segmentation

5. Smart Phone and Tablet Games Market Regional And Country Analysis


25. Smart Phone and Tablet Games Market Competitive Landscape And Company Profiles

26. Key Mergers And Acquisitions In The Smart Phone and Tablet Games Market

27. Smart Phone and Tablet Games Market Trends And Strategies

28. Smart Phone and Tablet Games Market Future Outlook and Potential Analysis

29. Appendix

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Few Points From List Of Tables

Table 1: Global Historic Market Growth, 2015-2019, $ Billion

Table 2: Global Forecast Market Growth, 2015-2023F, 2025F, 2030F, $ Billion

Table 3: Global Smart Phone /Tablet Games Market, Segmentation By Game Type, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion

Table 4: Global Smart Phone /Tablet Games Market, Segmentation By Application, Historic and Forecast, 2015-2019, 2023F, 2025F, 2030F, $ Billion


Table 45: Tencent Hold Financial Performance

Table 46: Sony Financial Performance

Table 47: Electronic Arts Financial Performance

Table 48: Nintendo Financial Performance

Table 49: Netmarble Financial Performance

About The Business Research Company:

The Business Research Company is a Business Intelligence Company which excels in company, market and consumer research. It has offices in the UK, the US and India and a network of trained researchers in 52 countries globally.

Contact Information:

The Business Research Company

Europe: +44 207 1930 708

Asia: +91 8897263534

Americas: +1 315 623 0293



Also See: Tablet Games, Smart Phone, Games Market, Smartphone Tablet, Tablet, Table, Smart

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