Webgame Market Future Trends, Prominent Players, Covid 19 Impact and Forecast
Posted by Devanshu Shrivastava on November 10th, 2020
The global webgame market is expected to generate a revenue of 6.5 billion dollar by 2030, rising from 3.5 billion dollar in 2019, advancing at a 5.7% CAGR during the forecast period (2020–2030), according to a P&S Intelligence report. The major factors leading to the growth of the market are the increasing adoption of tablets and smartphones, surging utilization of social media, and rapidly rising internet penetration. People are becoming increasingly inclined towards online browser games, owing to the increasing internet connectivity.
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On the basis of player type, the market is divided into multiplayer and individual, between which, the individual division accounted for the major share of the market in 2019. These games usually involve playing against the computer, where some AI element is in lay. Individual player type games provide much more freedom to the user, since they do not have to depend on other gamers for any decision-making activity, which is why, a large number of gamers adopt this type.
When game play is taken into consideration, the webgame market is categorized into scenario based, real-time, and turn-based, out of which, the real-time category accounted for the major share of the market in 2019. These games offer a real-time interaction among gamers. They are becoming widely popular, owing to their fast-paced nature and thrill of on-the-spot strategy making provided by them. The category is further projected to register the highest CAGR during the forecast period due to such factors.
This market research report provides a comprehensive overview of the webgame market
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About the AuthorDevanshu Shrivastava
Joined: January 31st, 2020
Articles Posted: 105
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