Is this type of model of creation sustainable and feasible from a business perspective?

Posted by wang on January 11th, 2023

Some mobile games are impressive, but some mobile games are extremely bad WOTLK Gold similar to every other platform. We believe there's an possibility for players to play and enjoy games that are on a very high quality level, that we really like, that we really believe in, and in our Blizzard IP. This is the lens that we use for World of Warcraft .

If you're an avid PC gamer and you're a PC gamer, then there's not any mobile games that don't have a stellar image. We've heard about these games, and played these games. We've played games that we believe are preposterous when it comes to earning money, but that aren't the most enjoyable experience one could possibly imagine, and nothing wrong in this, but it's difficult [for people] to see why Blizzard remains Blizzard on this platform.

But, if we didn't think that we could make excellent games for the mobile platform, we wouldn't have done it. Mobile games have been on the market for quite a while and World of Warcraft is the only one that we have done so far. What made it take so long is the process of figuring out how we were going to figure out the Blizzard approach to making an excellent mobile game.

Are there ever discussions that are like"OK, let's go mobile but let's come up with something that does not carry all the baggage associated with an existing IP, and all the users who already have invested in it.Yes, we've spoken about this. We've discussed, "How do we think about the new IP on different platforms?"One thing we communicate with all of our IP is that each one of them has been designed and has been constructed in order to allow for a lot more, not only different platforms, but also different types of games, and various types of games.

Let me provide you with an example of that. If you think about World of Warcraft , which is our longest-running IP and has supported the biggest MMO and has also supported real-time strategy games, and it's played a collectible card game. That's a lot of different types of games that have come out of the same IP, and we believe there's a lot of opportunity for playing games, different kinds of games, in our current IP. However, I'm convinced that you're taking on some aspect of perception and expectations of players whenever you're talking about making a game that is new on any new platform, absolutely.

Is this type of model of creation sustainable and feasible from a business perspective? Similar to World of Warcraft exists now due to the lengthy period of having Titan and reworking it and experiencing the ups and valleys in development. The end product, which came out several years after, is a product that has a wide and powerful appeal. Can you afford to keep the same cycle for every project?

I don't know that I am aware that we here at Blizzard have any choice but to take this route cheap WOTLK Classic Gold . I'm not aware of if there is another way for Blizzard. We strongly believe that the team leadership has to believe in and come up with an idea of something they believe will be great. It's a bottom-up approach to things.

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