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Posted by goldsafe21 on August 16th, 2016


There are 3 bosses (Hati, Dragon Turtle, Drufi) from epic dungon Fangbreaker Island are the most difficult you will face so far in Neverwinter Online.

First and foremost, a lot of boss fights in Neverwinter make use of adds—additional enemies—in order to change the pace of a fight or increase the challenge. While there is a time and a place for adds, I've steered away from them with Fangbreaker. In their place, phase changes as well as the staggered introduction of new abilities throughout each fight are used to liven up the battles and increase the challenge. Fangbreaker's boss fights all feel very different from one another, but all three focus on the threat of the boss themselves and their abilities.

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Secondly, positioning will play an important role in facing these encounters. Whether you’re a ranged or a melee class, nowhere in these arenas will be safe. More than ever ranged players will find themselves having to move just as often as melee. Being out of position at a critical moment can and will prove fatal. The bosses of Fangbreaker will of course require a tank to keep their attention and absorb their big melee attacks but they will also employ deadly abilities that specifically target other players. In addition you’ll see large AoE indicators in Fangbreaker that may be impossible to dodge out of in time if you were caught unawares.

You'll need to make smart use of visual cues and master the bosses' repertoire to ensure you don't find yourself in those situations. If you do find yourself caught in one such AoE, some of the effects will be unavoidable or they will persist for a short time. This means you won’t be able to dodge from one point inside of an AoE to another point inside that same AoE and avoid taking damage. That being said, if you manage to dodge out of the AoE, you’ll avoid the damage as usual, and if you are hit, you won't take damage multiple times.

Lastly, more than ever these encounters will require coordination. We’ll be throwing a number of never-before-seen mechanics at you and your adventuring party that will require more than just a higher item level to overcome. I won’t spoil any of those mechanics here but we look forward to seeing you tackle them all on preview or when Storm King’s Thunder goes live!

Without further ado let me introduce the contenders. First up we have death from above—Hati—the Herald of Winter's trusted manticore companion. He'll be stalking your party as you scale the ascent. When you finally face the beast expect a pitched battle that keeps you on the edge and don’t be surprised to see the environment used against you.
After a bit of spelunking you'll find yourself toe-to-flipper with an adult dragon turtle. While possessing no loyalty to Drufi or her frost giants, the hulking beast is happy to gorge itself on a regular meal of captives and expended slaves. When you and your party interrupt its feeding frenzy don't expect to escape unscathed. While nowhere near the size of Tiamat, the dragon turtle is one of the largest fights we've built to date and we’re excited to bring a denizen of the deep to bear against you and yours. This galleon-sized sea monster will bite, tear and slam while also using its ability to fire high-pressure steam. Try not to get burned and keep your head above water.
Finally, you’ll be facing off against Drufi herself, Jarl Storvald’s right hand giantess and so called Herald of Winter. You’ll quickly find her title is no platitude and she brings the full might of frost, snow and ice against you. Wielding powerful rune-inscribed weapons and armor, staying on your front foot against her torrent of attacks will be no mean feat. You’ll need to gather together to have any hope of surviving against the sheer bite of her attacks.

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