How To Make PoE Feel Smooth and Upping the Mechanical Skill Ceiling?
Posted by james bonds on April 18th, 2018
The following problems have bothered me for quite some time. These are issues other action games, and other action RPGs, specifically have sovled and there is no reason PoE can't, either. With the skill gem adjustment coming I felt this was a great time to address these problems. If you need poe orbs cheap in game, you can choose u4gm.com sale cheap poe currency.
Attack Aanimation Cancelling
Also, the common requests of allowing us to disable name locking and enable stationary attack are things that really need to be introduced. I'm sick of moving onto a boss with a large hitbox when I try to avoid it.
Some defensive skills and buffs need to be non-animation based.
As a result dodging also becomes much easier, which places more emphasis on player skill and reaction times, however it will decrease the player's reliance on item power and thereby impact the economy. It will also make boss fights much easier to complete in less tries, because dodging based on reaction time is actually a thing, making end game more accessible and their respective items less valuable.
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About the Authorjames bonds
Joined: October 14th, 2015
Articles Posted: 47
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